What is Networking Hardware?
Networking hardware includes all computers, peripherals, interface cards and other equipment needed to perform data-processing and communications within the network. CLICK on the terms below to learn more about those pieces of networking hardware.
This section provides information on the following components:
* File Servers
* Workstations
* Network Interface Cards
* Switches
* Repeaters
* Bridges
* Routers
File Servers
A file server stands at the heart of most networks. It is a very fast computer with a large amount of RAM and storage space, along with a fast network interface card. The network operating system software resides on this computer, along with any software applications and data files that need to be shared.
The file server controls the communication of information between the nodes on a network. For example, it may be asked to send a word processor program to one workstation, receive a database file from another workstation, and store an e-mail message during the same time period. This requires a computer that can store a lot of information and share it very quickly. File servers should have at least the following characteristics:
* 800 megahertz or faster microprocessor (Pentium 3 or 4, G4 or G5)
* A fast hard drive with at least 120 gigabytes of storage
* A RAID (Redundant Array of Inexpensive Disks) to preserve data after a disk casualty
* A tape back-up unit (i.e. DAT, JAZ, Zip, or CD-RW drive)
* Numerous expansion slots
* Fast network interface card
* At least of 512 MB of RAM
Workstations
All of the user computers connected to a network are called workstations. A typical workstation is a computer that is configured with a network interface card, networking software, and the appropriate cables. Workstations do not necessarily need floppy disk drives because files can be saved on the file server. Almost any computer can serve as a network workstation.
Network Interface Cards
The network interface card (NIC) provides the physical connection between the network and the computer workstation. Most NICs are internal, with the card fitting into an expansion slot inside the computer. Some computers, such as Mac Classics, use external boxes which are attached to a serial port or a SCSI port. Laptop computers can now be purchased with a network interface card built-in or with network cards that slip into a PCMCIA slot.
Network interface cards are a major factor in determining the speed and performance of a network. It is a good idea to use the fastest network card available for the type of workstation you are using.
The three most common network interface connections are Ethernet cards, LocalTalk connectors, and Token Ring cards. According to a International Data Corporation study, Ethernet is the most popular, followed by Token Ring and LocalTalk (Sant'Angelo, R. (1995). NetWare Unleashed, Indianapolis, IN: Sams Publishing).
Ethernet Cards
Ethernet cards are usually purchased separately from a computer, although many computers (such as the Macintosh) now include an option for a pre-installed Ethernet card. Ethernet cards contain connections for either coaxial or twisted pair cables (or both) (See fig. 1). If it is designed for coaxial cable, the connection will be BNC. If it is designed for twisted pair, it will have a RJ-45 connection. Some Ethernet cards also contain an AUI connector. This can be used to attach coaxial, twisted pair, or fiber optics cable to an Ethernet card. When this method is used there is always an external transceiver attached to the workstation. (See the Cabling section for more information on connectors.)
Fig. 1. Ethernet card.
From top to bottom:
RJ-45, AUI, and BNC connectors
LocalTalk Connectors
LocalTalk is Apple's built-in solution for networking Macintosh computers. It utilizes a special adapter box and a cable that plugs into the printer port of a Macintosh (See fig. 2). A major disadvantage of LocalTalk is that it is slow in comparison to Ethernet. Most Ethernet connections operate at 10 Mbps (Megabits per second). In contrast, LocalTalk operates at only 230 Kbps (or .23 Mbps).
Fig.2. LocalTalk connectors
Ethernet Cards vs. LocalTalk Connections
Ethernet LocalTalk
Fast data transfer (10 to 100 Mbps) Slow data transfer (.23 Mbps)
Expensive - purchased separately Built into Macintosh computers
Requires computer slot No computer slot necessary
Available for most computers Works only on Macintosh computers
Token Ring Cards
Token Ring network cards look similar to Ethernet cards. One visible difference is the type of connector on the back end of the card. Token Ring cards generally have a nine pin DIN type connector to attach the card to the network cable.
Switch
A concentrator is a device that provides a central connection point for cables from workstations, servers, and peripherals. In a star topology, twisted-pair wire is run from each workstation to a central switch/hub. Most switches are active, that is they electrically amplify the signal as it moves from one device to another. Switches no longer broadcast network packets as hubs did in the past, they memorize addressing of computers and send the information to the correct location directly. Switches are:
* Usually configured with 8, 12, or 24 RJ-45 ports
* Often used in a star or star-wired ring topology
* Sold with specialized software for port management
* Also called hubs
* Usually installed in a standardized metal rack that also may store netmodems, bridges, or routers
Repeaters
Since a signal loses strength as it passes along a cable, it is often necessary to boost the signal with a device called a repeater. The repeater electrically amplifies the signal it receives and rebroadcasts it. Repeaters can be separate devices or they can be incorporated into a concentrator. They are used when the total length of your network cable exceeds the standards set for the type of cable being used.
A good example of the use of repeaters would be in a local area network using a star topology with unshielded twisted-pair cabling. The length limit for unshielded twisted-pair cable is 100 meters. The most common configuration is for each workstation to be connected by twisted-pair cable to a multi-port active concentrator. The concentrator amplifies all the signals that pass through it allowing for the total length of cable on the network to exceed the 100 meter limit.
Bridges
A bridge is a device that allows you to segment a large network into two smaller, more efficient networks. If you are adding to an older wiring scheme and want the new network to be up-to-date, a bridge can connect the two.
A bridge monitors the information traffic on both sides of the network so that it can pass packets of information to the correct location. Most bridges can "listen" to the network and automatically figure out the address of each computer on both sides of the bridge. The bridge can inspect each message and, if necessary, broadcast it on the other side of the network.
The bridge manages the traffic to maintain optimum performance on both sides of the network. You might say that the bridge is like a traffic cop at a busy intersection during rush hour. It keeps information flowing on both sides of the network, but it does not allow unnecessary traffic through. Bridges can be used to connect different types of cabling, or physical topologies. They must, however, be used between networks with the same protocol.
Routers
A router translates information from one network to another; it is similar to a superintelligent bridge. Routers select the best path to route a message, based on the destination address and origin. The router can direct traffic to prevent head-on collisions, and is smart enough to know when to direct traffic along back roads and shortcuts.
While bridges know the addresses of all computers on each side of the network, routers know the addresses of computers, bridges, and other routers on the network. Routers can even "listen" to the entire network to determine which sections are busiest -- they can then redirect data around those sections until they clear up.
If you have a school LAN that you want to connect to the Internet, you will need to purchase a router. In this case, the router serves as the translator between the information on your LAN and the Internet. It also determines the best route to send the data over the Internet. Routers can:
* Direct signal traffic efficiently
* Route messages between any two protocols
* Route messages between linear bus, star, and star-wired ring topologies
* Route messages across fiber optic, coaxial, and twisted-pair cabling
Monday, November 17, 2008
GUIDE OF NETWORKS
10Base2 - Ethernet specification for thin coaxial cable, transmits signals at 10 Mbps (megabits per second) with a distance limit of 185 meters per segment.
10Base5 - Ethernet specification for thick coaxial cable, transmits signals at 10 Mbps (megabits per second) with a distance limit of 500 meters per segment.
10BaseF - Ethernet specification for fiber optic cable, transmits signals at 10 Mbps (megabits per second) with a distance limit of 2000 meters per segment.
10BaseT - Ethernet specification for unshielded twisted pair cable (category 3, 4, or 5), transmits signals at 10 Mbps (megabits per second) with a distance limit of 100 meters per segment.
100BaseT - Ethernet specification for unshielded twisted pair cabling that is used to transmit data at 100 Mbps (megabits per second) with a distance limit of 100 meters per segment.
1000BaseTX -Ethernet specification for unshielded twisted pair cabling that is used to trasmit data at 1 Gbps (gigabits per second) with a distance limitation of 220 meters per segment.
Asynchronous Transfer Mode (ATM) - A network protocol that transmits data at a speed of 155 Mbps and higher. It is most often used to interconnect two or more local area networks.
AppleTalk - Apple Computer's network protocol originally designed to run over LocalTalk networks, but can also run on Ethernet and Token Ring.
AUI Connector (Attachment Unit Interface) - A 15 pin connector found on Ethernet cards that can be used for attaching coaxial, fiber optic, or twisted pair cable.
Backbone - A cable to which multiple nodes or workstations are attached.
Bit - Binary digit in the binary numbering system. Its value can be 0 or 1. In an 8-bit character scheme, it takes 8 bits to make a byte (character) of data.
BNC Connector (Bayone-Neill-Concelman) - Standard connector used to connect 10Base2 coaxial cable.
Bridge - Devices that connect and pass packets between two network segments that use the same communications protocol.
Cable - Transmission medium of copper wire or optical fiber wrapped in a protective cover.
Client/Server - A networking system in which one or more file servers (Server) provide services; such as network management, application and centralized data storage for workstations (Clients).
CSMA/CA - Carrier Sense Multiple Access Collision Avoidance is a network access method in which each device signals its intent to transmit before it actually does so. This prevents other devices from sending information, thus preventing collisions from occurring between signals from two or more devices. This is the access method used by LocalTalk.
CSMA/CD - Carrier Sense Multiple Access Collision Detection is a network access method in which devices that are ready to transmit data first check the channel for a carrier. If no carrier is sensed, a device can transmit. If two devices transmit at once, a collision occurs and each computer backs off and waits a random amount of time before attempting to retransmit. This is the access method used by Ethernet.
Coaxial Cable - Cable consisting of a single copper conductor in the center surrounded by a plastic layer for insulation and a braided metal outer shield.
Concentrator - A device that provides a central connection point for cables from workstations, servers, and peripherals. Most concentrators contain the ability to amplify the electrical signal they receive.
DIN - A plug and socket connector consisting of a circular pattern of pins in a metal sleeve. This type of connector is commonly seen on keyboards.
Dumb Terminal - Refers to devices that are designed to communicate exclusively with a host (main frame) computer. It receives all screen layouts from the host computer and sends all keyboard entry to the host. It cannot function without the host computer.
E-mail - An electronic mail message sent from a host computer to a remote computer.
End User - Refers to the human executing applications on the workstation.
Ethernet - A network protocol invented by Xerox Corporation and developed jointly by Xerox, Intel and Digital Equipment Corporation. Ethernet networks use CSMA/CD and run over a variety of cable types at 10 Mbps (megabits per second).
Expansion Slot - Area in a computer that accepts additional input/output boards to increase the capability of the computer.
Fast Ethernet - A new Ethernet standard that supports 100 Mbps using category 5 twisted pair or fiber optic cable.
Fiber Distributed Data Interface (FDDI) - A network protocol that is used primarily to interconnect two or more local area networks, often over large distances.
Fiber Optic Cable - A cable, consisting of a center glass core surrounded by layers of plastic, that transmits data using light rather than electricity. It has the ability to carry more information over much longer distances.
File Server - A computer connected to the network that contains primary files/applications and shares them as requested with the other computers on the network. If the file server is dedicated for that purpose only, it is connected to a client/server network. An example of a client/server network is Novell Netware. All the computers connected to a peer-to-peer network are capable of being the file server. Two examples of peer-to-peer networks are LANtastic and Windows for Workgroups.
Gigabit Ethernet - An Ethernet protocol that raises the transmission rates to 1 Gbps (gigabits per second). It is primarily used for a high speed backbone of a network.
Gigabyte (GB) - One billion bytes of information. One thousand megabytes.
Hub - A hardware device that contains multiple independent but connected modules of network and internetwork equipment. Hubs can be active (where they repeat signals sent through them) or passive (where they do not repeat but merely split signals sent through them).
Infrared - Electromagnetic waves whose frequency range is above that of microwaves, but below that of the visible spectrum.
Intranet - Network internal to an organization that uses Internet protocols.
Internet - A global network of networks used to exchange information using the TCP/IP protocol. It allows for electronic mail and the accessing ad retrieval of information from remote sources.
LAN (Local Area Network) - A network connecting computers in a relatively small area such as a building.
Linear Bus - A network topology in which each node attaches directly to a common cable.
LocalTalk - Apple Corporation proprietary protocol that uses CSMA/CA media access scheme and supports transmissions at speeds of 230 Kbps (Kilobits per second).
MAN (Metropolitan Area Network) - A network connecting computers over a large geographical area, such as a city or school district.
MAU (Multistation Access Unit) - A Token Ring wiring hub.
Modem (Modulator/Demodulator) - Devices that convert digital and analog signals. Modems allow computer data (digital) to be transmitted over voice-grade telephone lines (analog).
Multiplexer - A device that allows multiple logical signals to be transmitted simultaneously across a single physical channel.
Network Modem - A modem connected to a Local Area Network (LAN) that is accessible from any workstation on the network.
Network Interface Card (NIC) - A board that provides network communication capabilities to and from a computer.
Network Operating System (NOS) - Operating system designed to pass information and communicate between more than one computer. Examples include AppleShare, Novell NetWare, and Windows NT Server.
Node - End point of a network connection. Nodes include any device attached to a network such as file servers, printers, or workstations.
Node Devices - Any computer or peripheral that is connected to the network.
PCMCIA - An expansion slot found in many laptop computers.
Peer-to-Peer Network - A network in which resources and files are shared without a centralized management source.
Physical Topology - The physical layout of the network; how the cables are arranged; and how the computers are connected.
Point-to-Point - A direct link between two objects in a network.
Ports - A connection point for a cable.
Protocol -A formal description of a set of rules and conventions that govern how devices on a network exchange information.
RAID (Redundant Array of Inexpensive Disks) - A configuration of multiple disks designed to preserve data after a disk casualty.
RAM (Random Access Memory) - The working memory of a computer where data and programs are temporarily stored. RAM only holds information when the computer is on.
Repeater - A device used in a network to strengthen a signal as it is passed along the network cable.
RJ-45 - Standard connectors used for unshielded twisted-pair cable.
Router -A device that routes information between interconnected networks. It can select the best path to route a message, as well as translate information from one network to another. It is similar to a superintelligent bridge.
SCSI (Small Computer Serial Interface) - An interface controller that allows several peripherals to be connected to the same port on a computer.
Segment - Refers to a section of cable on a network. In Ethernet networks, two types of segments are defined. A populated or trunk segment is a network cable that has one or more nodes attached to it. A link segment is a cable that connects a computer to an interconnecting device, such as a repeater or concentrator, or connects a interconnecting device to another interconnecting device.
Sneaker-Net - Refers to a manual method of sharing files in which a file is copied from a computer to a floppy disk, transported to a second computer by a person physically walking (apparently wearing sneakers) to the second computer, and manually transferring the file from floppy disk to the second computer.
Speed of Data Transfer - The rate at which information travels through a network, usually measured in megabits per second.
Star Topology - LAN topology in which each node on a network is connected directly to a central network hub or concentrator.
Star-Wired Ring - Network topology that connects network devices (such as computers and printers) in a complete circle.
Tape Back-Up - Copying all the data and programs of a computer system on magnetic tape. On tape, data is stored sequentially. When retrieving data, the tape is searched from the beginning of tape until the data is found.
Terminator - A device that provides electrical resistance at the end of a transmission line. Its function is to absorb signals on the line, thereby keeping them from bouncing back and being received again by the network.
Thicknet - A thick coaxial cable that is used with a 10Base5 Ethernet LAN.
Thinnet - A thin coaxial cable that is used with a 10Base2 Ethernet LAN.
Token - A special packet that contains data and acts as a messenger or carrier between each computer and device on a ring topology. Each computer must wait for the messenger to stop at its node before it can send data over the network.
Token Ring - A network protocol developed by IBM in which computers access the network through token-passing. Usually uses a star-wired ring topology.
Topology - There are two types of topology: physical and logical. The physical topology of a network refers to the configuration of cables, computers, and other peripherals. Logical topology is the method used to pass the information between workstations. Issues involving logical topologies are discussed on the Protocol chapter
Transceiver (Transmitter/Receiver) - A Device that receives and sends signals over a medium. In networks, it is generally used to allow for the connection between two different types of cable connectors, such as AUI and RJ-45.
Tree Topology - LAN topology similar to linear bus topology, except that tree networks can contain branches with multiple nodes.
Twisted Pair - Network cabling that consists of four pairs of wires that are manufactured with the wires twisted to certain specifications. Available in shielded and unshielded versions.
USB (Universal Serial Bus) Port - A hardware interface for low-speed peripherals such as the keyboard, mouse, joystick, scanner, printer, and telephony devices.
WAN (Wide Area Network) - A network connecting computers within very large areas, such as states, countries, and the world.
Workgroup - A collection of workstations and servers on a LAN that are designated to communicate and exchange data with one another.
Workstation - A computer connected to a network at which users interact with software stored on the network.
10Base5 - Ethernet specification for thick coaxial cable, transmits signals at 10 Mbps (megabits per second) with a distance limit of 500 meters per segment.
10BaseF - Ethernet specification for fiber optic cable, transmits signals at 10 Mbps (megabits per second) with a distance limit of 2000 meters per segment.
10BaseT - Ethernet specification for unshielded twisted pair cable (category 3, 4, or 5), transmits signals at 10 Mbps (megabits per second) with a distance limit of 100 meters per segment.
100BaseT - Ethernet specification for unshielded twisted pair cabling that is used to transmit data at 100 Mbps (megabits per second) with a distance limit of 100 meters per segment.
1000BaseTX -Ethernet specification for unshielded twisted pair cabling that is used to trasmit data at 1 Gbps (gigabits per second) with a distance limitation of 220 meters per segment.
Asynchronous Transfer Mode (ATM) - A network protocol that transmits data at a speed of 155 Mbps and higher. It is most often used to interconnect two or more local area networks.
AppleTalk - Apple Computer's network protocol originally designed to run over LocalTalk networks, but can also run on Ethernet and Token Ring.
AUI Connector (Attachment Unit Interface) - A 15 pin connector found on Ethernet cards that can be used for attaching coaxial, fiber optic, or twisted pair cable.
Backbone - A cable to which multiple nodes or workstations are attached.
Bit - Binary digit in the binary numbering system. Its value can be 0 or 1. In an 8-bit character scheme, it takes 8 bits to make a byte (character) of data.
BNC Connector (Bayone-Neill-Concelman) - Standard connector used to connect 10Base2 coaxial cable.
Bridge - Devices that connect and pass packets between two network segments that use the same communications protocol.
Cable - Transmission medium of copper wire or optical fiber wrapped in a protective cover.
Client/Server - A networking system in which one or more file servers (Server) provide services; such as network management, application and centralized data storage for workstations (Clients).
CSMA/CA - Carrier Sense Multiple Access Collision Avoidance is a network access method in which each device signals its intent to transmit before it actually does so. This prevents other devices from sending information, thus preventing collisions from occurring between signals from two or more devices. This is the access method used by LocalTalk.
CSMA/CD - Carrier Sense Multiple Access Collision Detection is a network access method in which devices that are ready to transmit data first check the channel for a carrier. If no carrier is sensed, a device can transmit. If two devices transmit at once, a collision occurs and each computer backs off and waits a random amount of time before attempting to retransmit. This is the access method used by Ethernet.
Coaxial Cable - Cable consisting of a single copper conductor in the center surrounded by a plastic layer for insulation and a braided metal outer shield.
Concentrator - A device that provides a central connection point for cables from workstations, servers, and peripherals. Most concentrators contain the ability to amplify the electrical signal they receive.
DIN - A plug and socket connector consisting of a circular pattern of pins in a metal sleeve. This type of connector is commonly seen on keyboards.
Dumb Terminal - Refers to devices that are designed to communicate exclusively with a host (main frame) computer. It receives all screen layouts from the host computer and sends all keyboard entry to the host. It cannot function without the host computer.
E-mail - An electronic mail message sent from a host computer to a remote computer.
End User - Refers to the human executing applications on the workstation.
Ethernet - A network protocol invented by Xerox Corporation and developed jointly by Xerox, Intel and Digital Equipment Corporation. Ethernet networks use CSMA/CD and run over a variety of cable types at 10 Mbps (megabits per second).
Expansion Slot - Area in a computer that accepts additional input/output boards to increase the capability of the computer.
Fast Ethernet - A new Ethernet standard that supports 100 Mbps using category 5 twisted pair or fiber optic cable.
Fiber Distributed Data Interface (FDDI) - A network protocol that is used primarily to interconnect two or more local area networks, often over large distances.
Fiber Optic Cable - A cable, consisting of a center glass core surrounded by layers of plastic, that transmits data using light rather than electricity. It has the ability to carry more information over much longer distances.
File Server - A computer connected to the network that contains primary files/applications and shares them as requested with the other computers on the network. If the file server is dedicated for that purpose only, it is connected to a client/server network. An example of a client/server network is Novell Netware. All the computers connected to a peer-to-peer network are capable of being the file server. Two examples of peer-to-peer networks are LANtastic and Windows for Workgroups.
Gigabit Ethernet - An Ethernet protocol that raises the transmission rates to 1 Gbps (gigabits per second). It is primarily used for a high speed backbone of a network.
Gigabyte (GB) - One billion bytes of information. One thousand megabytes.
Hub - A hardware device that contains multiple independent but connected modules of network and internetwork equipment. Hubs can be active (where they repeat signals sent through them) or passive (where they do not repeat but merely split signals sent through them).
Infrared - Electromagnetic waves whose frequency range is above that of microwaves, but below that of the visible spectrum.
Intranet - Network internal to an organization that uses Internet protocols.
Internet - A global network of networks used to exchange information using the TCP/IP protocol. It allows for electronic mail and the accessing ad retrieval of information from remote sources.
LAN (Local Area Network) - A network connecting computers in a relatively small area such as a building.
Linear Bus - A network topology in which each node attaches directly to a common cable.
LocalTalk - Apple Corporation proprietary protocol that uses CSMA/CA media access scheme and supports transmissions at speeds of 230 Kbps (Kilobits per second).
MAN (Metropolitan Area Network) - A network connecting computers over a large geographical area, such as a city or school district.
MAU (Multistation Access Unit) - A Token Ring wiring hub.
Modem (Modulator/Demodulator) - Devices that convert digital and analog signals. Modems allow computer data (digital) to be transmitted over voice-grade telephone lines (analog).
Multiplexer - A device that allows multiple logical signals to be transmitted simultaneously across a single physical channel.
Network Modem - A modem connected to a Local Area Network (LAN) that is accessible from any workstation on the network.
Network Interface Card (NIC) - A board that provides network communication capabilities to and from a computer.
Network Operating System (NOS) - Operating system designed to pass information and communicate between more than one computer. Examples include AppleShare, Novell NetWare, and Windows NT Server.
Node - End point of a network connection. Nodes include any device attached to a network such as file servers, printers, or workstations.
Node Devices - Any computer or peripheral that is connected to the network.
PCMCIA - An expansion slot found in many laptop computers.
Peer-to-Peer Network - A network in which resources and files are shared without a centralized management source.
Physical Topology - The physical layout of the network; how the cables are arranged; and how the computers are connected.
Point-to-Point - A direct link between two objects in a network.
Ports - A connection point for a cable.
Protocol -A formal description of a set of rules and conventions that govern how devices on a network exchange information.
RAID (Redundant Array of Inexpensive Disks) - A configuration of multiple disks designed to preserve data after a disk casualty.
RAM (Random Access Memory) - The working memory of a computer where data and programs are temporarily stored. RAM only holds information when the computer is on.
Repeater - A device used in a network to strengthen a signal as it is passed along the network cable.
RJ-45 - Standard connectors used for unshielded twisted-pair cable.
Router -A device that routes information between interconnected networks. It can select the best path to route a message, as well as translate information from one network to another. It is similar to a superintelligent bridge.
SCSI (Small Computer Serial Interface) - An interface controller that allows several peripherals to be connected to the same port on a computer.
Segment - Refers to a section of cable on a network. In Ethernet networks, two types of segments are defined. A populated or trunk segment is a network cable that has one or more nodes attached to it. A link segment is a cable that connects a computer to an interconnecting device, such as a repeater or concentrator, or connects a interconnecting device to another interconnecting device.
Sneaker-Net - Refers to a manual method of sharing files in which a file is copied from a computer to a floppy disk, transported to a second computer by a person physically walking (apparently wearing sneakers) to the second computer, and manually transferring the file from floppy disk to the second computer.
Speed of Data Transfer - The rate at which information travels through a network, usually measured in megabits per second.
Star Topology - LAN topology in which each node on a network is connected directly to a central network hub or concentrator.
Star-Wired Ring - Network topology that connects network devices (such as computers and printers) in a complete circle.
Tape Back-Up - Copying all the data and programs of a computer system on magnetic tape. On tape, data is stored sequentially. When retrieving data, the tape is searched from the beginning of tape until the data is found.
Terminator - A device that provides electrical resistance at the end of a transmission line. Its function is to absorb signals on the line, thereby keeping them from bouncing back and being received again by the network.
Thicknet - A thick coaxial cable that is used with a 10Base5 Ethernet LAN.
Thinnet - A thin coaxial cable that is used with a 10Base2 Ethernet LAN.
Token - A special packet that contains data and acts as a messenger or carrier between each computer and device on a ring topology. Each computer must wait for the messenger to stop at its node before it can send data over the network.
Token Ring - A network protocol developed by IBM in which computers access the network through token-passing. Usually uses a star-wired ring topology.
Topology - There are two types of topology: physical and logical. The physical topology of a network refers to the configuration of cables, computers, and other peripherals. Logical topology is the method used to pass the information between workstations. Issues involving logical topologies are discussed on the Protocol chapter
Transceiver (Transmitter/Receiver) - A Device that receives and sends signals over a medium. In networks, it is generally used to allow for the connection between two different types of cable connectors, such as AUI and RJ-45.
Tree Topology - LAN topology similar to linear bus topology, except that tree networks can contain branches with multiple nodes.
Twisted Pair - Network cabling that consists of four pairs of wires that are manufactured with the wires twisted to certain specifications. Available in shielded and unshielded versions.
USB (Universal Serial Bus) Port - A hardware interface for low-speed peripherals such as the keyboard, mouse, joystick, scanner, printer, and telephony devices.
WAN (Wide Area Network) - A network connecting computers within very large areas, such as states, countries, and the world.
Workgroup - A collection of workstations and servers on a LAN that are designated to communicate and exchange data with one another.
Workstation - A computer connected to a network at which users interact with software stored on the network.
NETWORK OPERATING SYSTEM
What is a Network Operating System?
Unlike operating systems, such as DOS and Windows, that are designed for single users to control one computer, network operating systems (NOS) coordinate the activities of multiple computers across a network. The network operating system acts as a director to keep the network running smoothly.
The two major types of network operating systems are:
* Peer-to-Peer
* Client/Server
Peer-to-Peer
Peer-to-peer network operating systems allow users to share resources and files located on their computers and to access shared resources found on other computers. However, they do not have a file server or a centralized management source (See fig. 1). In a peer-to-peer network, all computers are considered equal; they all have the same abilities to use the resources available on the network. Peer-to-peer networks are designed primarily for small to medium local area networks. AppleShare and Windows for Workgroups are examples of programs that can function as peer-to-peer network operating systems.
Advantages of a peer-to-peer network:
* Less initial expense - No need for a dedicated server.
* Setup - An operating system (such as Windows XP) already in place may only need to be reconfigured for peer-to-peer operations.
Disadvantages of a peer-to-peer network:
* Decentralized - No central repository for files and applications.
* Security - Does not provide the security available on a client/server network.
Client/Server
Client/server network operating systems allow the network to centralize functions and applications in one or more dedicated file servers. The file servers become the heart of the system, providing access to resources and providing security. Individual workstations (clients) have access to the resources available on the file servers. The network operating system provides the mechanism to integrate all the components of the network and allow multiple users to simultaneously share the same resources irrespective of physical location. Novell Netware and Windows 2000 Server are examples of client/server network operating systems.
Advantages of a client/server network:
* Centralized - Resources and data security are controlled through the server.
* Scalability - Any or all elements can be replaced individually as needs increase.
* Flexibility - New technology can be easily integrated into system.
* Interoperability - All components (client/network/server) work together.
* Accessibility - Server can be accessed remotely and across multiple platforms.
Disadvantages of a client/server network:
* Expense - Requires initial investment in dedicated server.
* Maintenance - Large networks will require a staff to ensure efficient operation.
* Dependence - When server goes down, operations will cease across the network.
Examples of network operating systems
The following list includes some of the more popular peer-to-peer and client/server network operating systems.
* AppleShare
* Microsoft Windows Server
* Novell Netware
Unlike operating systems, such as DOS and Windows, that are designed for single users to control one computer, network operating systems (NOS) coordinate the activities of multiple computers across a network. The network operating system acts as a director to keep the network running smoothly.
The two major types of network operating systems are:
* Peer-to-Peer
* Client/Server
Peer-to-Peer
Peer-to-peer network operating systems allow users to share resources and files located on their computers and to access shared resources found on other computers. However, they do not have a file server or a centralized management source (See fig. 1). In a peer-to-peer network, all computers are considered equal; they all have the same abilities to use the resources available on the network. Peer-to-peer networks are designed primarily for small to medium local area networks. AppleShare and Windows for Workgroups are examples of programs that can function as peer-to-peer network operating systems.
Advantages of a peer-to-peer network:
* Less initial expense - No need for a dedicated server.
* Setup - An operating system (such as Windows XP) already in place may only need to be reconfigured for peer-to-peer operations.
Disadvantages of a peer-to-peer network:
* Decentralized - No central repository for files and applications.
* Security - Does not provide the security available on a client/server network.
Client/Server
Client/server network operating systems allow the network to centralize functions and applications in one or more dedicated file servers. The file servers become the heart of the system, providing access to resources and providing security. Individual workstations (clients) have access to the resources available on the file servers. The network operating system provides the mechanism to integrate all the components of the network and allow multiple users to simultaneously share the same resources irrespective of physical location. Novell Netware and Windows 2000 Server are examples of client/server network operating systems.
Advantages of a client/server network:
* Centralized - Resources and data security are controlled through the server.
* Scalability - Any or all elements can be replaced individually as needs increase.
* Flexibility - New technology can be easily integrated into system.
* Interoperability - All components (client/network/server) work together.
* Accessibility - Server can be accessed remotely and across multiple platforms.
Disadvantages of a client/server network:
* Expense - Requires initial investment in dedicated server.
* Maintenance - Large networks will require a staff to ensure efficient operation.
* Dependence - When server goes down, operations will cease across the network.
Examples of network operating systems
The following list includes some of the more popular peer-to-peer and client/server network operating systems.
* AppleShare
* Microsoft Windows Server
* Novell Netware
TOPOLOGY
What is a Topology?
The physical topology of a network refers to the configuration of cables, computers, and other peripherals. Physical topology should not be confused with logical topology which is the method used to pass information between workstations. Logical topology was discussed in the Protocol chapter .
Main Types of Physical Topologies
The following sections discuss the physical topologies used in networks and other related topics.
* Linear Bus
* Star
* Star-Wired Ring
* Tree
* Considerations When Choosing a Topology
* Summary Chart
Linear Bus
A linear bus topology consists of a main run of cable with a terminator at each end (See fig. 1). All nodes (file server, workstations, and peripherals) are connected to the linear cable. Ethernet and LocalTalk networks use a linear bus topology.
Fig. 1. Linear Bus topology
Advantages of a Linear Bus Topology
* Easy to connect a computer or peripheral to a linear bus.
* Requires less cable length than a star topology.
Disadvantages of a Linear Bus Topology
* Entire network shuts down if there is a break in the main cable.
* Terminators are required at both ends of the backbone cable.
* Difficult to identify the problem if the entire network shuts down.
* Not meant to be used as a stand-alone solution in a large building.
Star
A star topology is designed with each node (file server, workstations, and peripherals) connected directly to a central network hub or concentrator (See fig. 2).
Data on a star network passes through the hub or concentrator before continuing to its destination. The hub or concentrator manages and controls all functions of the network. It also acts as a repeater for the data flow. This configuration is common with twisted pair cable; however, it can also be used with coaxial cable or fiber optic cable.
Fig. 2. Star topology
Advantages of a Star Topology
* Easy to install and wire.
* No disruptions to the network then connecting or removing devices.
* Easy to detect faults and to remove parts.
Disadvantages of a Star Topology
* Requires more cable length than a linear topology.
* If the hub or concentrator fails, nodes attached are disabled.
* More expensive than linear bus topologies because of the cost of the concentrators.
The protocols used with star configurations are usually Ethernet or LocalTalk. Token Ring uses a similar topology, called the star-wired ring.
Star-Wired Ring
A star-wired ring topology may appear (externally) to be the same as a star topology. Internally, the MAU (multistation access unit) of a star-wired ring contains wiring that allows information to pass from one device to another in a circle or ring (See fig. 3). The Token Ring protocol uses a star-wired ring topology.
Tree
A tree topology combines characteristics of linear bus and star topologies. It consists of groups of star-configured workstations connected to a linear bus backbone cable (See fig. 4). Tree topologies allow for the expansion of an existing network, and enable schools to configure a network to meet their needs.
Fig. 4. Tree topology
Advantages of a Tree Topology
* Point-to-point wiring for individual segments.
* Supported by several hardware and software venders.
Disadvantages of a Tree Topology
* Overall length of each segment is limited by the type of cabling used.
* If the backbone line breaks, the entire segment goes down.
* More difficult to configure and wire than other topologies.
5-4-3 Rule
A consideration in setting up a tree topology using Ethernet protocol is the 5-4-3 rule. One aspect of the Ethernet protocol requires that a signal sent out on the network cable reach every part of the network within a specified length of time. Each concentrator or repeater that a signal goes through adds a small amount of time. This leads to the rule that between any two nodes on the network there can only be a maximum of 5 segments, connected through 4 repeaters/concentrators. In addition, only 3 of the segments may be populated (trunk) segments if they are made of coaxial cable. A populated segment is one which has one or more nodes attached to it . In Figure 4, the 5-4-3 rule is adhered to. The furthest two nodes on the network have 4 segments and 3 repeaters/concentrators between them.
This rule does not apply to other network protocols or Ethernet networks where all fiber optic cabling or a combination of a fiber backbone with UTP cabling is used. If there is a combination of fiber optic backbone and UTP cabling, the rule is simply translated to 7-6-5 rule.
Considerations When Choosing a Topology:
* Money. A linear bus network may be the least expensive way to install a network; you do not have to purchase concentrators.
* Length of cable needed. The linear bus network uses shorter lengths of cable.
* Future growth. With a star topology, expanding a network is easily done by adding another concentrator.
* Cable type. The most common cable in schools is unshielded twisted pair, which is most often used with star topologies.
Summary Chart:
Physical Topology Common Cable Common Protocol
Linear Bus Twisted Pair
Coaxial
Fiber Ethernet
LocalTalk
Star Twisted Pair
Fiber Ethernet
LocalTalk
Star-Wired Ring Twisted Pair Token Ring
Tree Twisted Pair
Coaxial
Fiber Ethernet
The physical topology of a network refers to the configuration of cables, computers, and other peripherals. Physical topology should not be confused with logical topology which is the method used to pass information between workstations. Logical topology was discussed in the Protocol chapter .
Main Types of Physical Topologies
The following sections discuss the physical topologies used in networks and other related topics.
* Linear Bus
* Star
* Star-Wired Ring
* Tree
* Considerations When Choosing a Topology
* Summary Chart
Linear Bus
A linear bus topology consists of a main run of cable with a terminator at each end (See fig. 1). All nodes (file server, workstations, and peripherals) are connected to the linear cable. Ethernet and LocalTalk networks use a linear bus topology.
Fig. 1. Linear Bus topology
Advantages of a Linear Bus Topology
* Easy to connect a computer or peripheral to a linear bus.
* Requires less cable length than a star topology.
Disadvantages of a Linear Bus Topology
* Entire network shuts down if there is a break in the main cable.
* Terminators are required at both ends of the backbone cable.
* Difficult to identify the problem if the entire network shuts down.
* Not meant to be used as a stand-alone solution in a large building.
Star
A star topology is designed with each node (file server, workstations, and peripherals) connected directly to a central network hub or concentrator (See fig. 2).
Data on a star network passes through the hub or concentrator before continuing to its destination. The hub or concentrator manages and controls all functions of the network. It also acts as a repeater for the data flow. This configuration is common with twisted pair cable; however, it can also be used with coaxial cable or fiber optic cable.
Fig. 2. Star topology
Advantages of a Star Topology
* Easy to install and wire.
* No disruptions to the network then connecting or removing devices.
* Easy to detect faults and to remove parts.
Disadvantages of a Star Topology
* Requires more cable length than a linear topology.
* If the hub or concentrator fails, nodes attached are disabled.
* More expensive than linear bus topologies because of the cost of the concentrators.
The protocols used with star configurations are usually Ethernet or LocalTalk. Token Ring uses a similar topology, called the star-wired ring.
Star-Wired Ring
A star-wired ring topology may appear (externally) to be the same as a star topology. Internally, the MAU (multistation access unit) of a star-wired ring contains wiring that allows information to pass from one device to another in a circle or ring (See fig. 3). The Token Ring protocol uses a star-wired ring topology.
Tree
A tree topology combines characteristics of linear bus and star topologies. It consists of groups of star-configured workstations connected to a linear bus backbone cable (See fig. 4). Tree topologies allow for the expansion of an existing network, and enable schools to configure a network to meet their needs.
Fig. 4. Tree topology
Advantages of a Tree Topology
* Point-to-point wiring for individual segments.
* Supported by several hardware and software venders.
Disadvantages of a Tree Topology
* Overall length of each segment is limited by the type of cabling used.
* If the backbone line breaks, the entire segment goes down.
* More difficult to configure and wire than other topologies.
5-4-3 Rule
A consideration in setting up a tree topology using Ethernet protocol is the 5-4-3 rule. One aspect of the Ethernet protocol requires that a signal sent out on the network cable reach every part of the network within a specified length of time. Each concentrator or repeater that a signal goes through adds a small amount of time. This leads to the rule that between any two nodes on the network there can only be a maximum of 5 segments, connected through 4 repeaters/concentrators. In addition, only 3 of the segments may be populated (trunk) segments if they are made of coaxial cable. A populated segment is one which has one or more nodes attached to it . In Figure 4, the 5-4-3 rule is adhered to. The furthest two nodes on the network have 4 segments and 3 repeaters/concentrators between them.
This rule does not apply to other network protocols or Ethernet networks where all fiber optic cabling or a combination of a fiber backbone with UTP cabling is used. If there is a combination of fiber optic backbone and UTP cabling, the rule is simply translated to 7-6-5 rule.
Considerations When Choosing a Topology:
* Money. A linear bus network may be the least expensive way to install a network; you do not have to purchase concentrators.
* Length of cable needed. The linear bus network uses shorter lengths of cable.
* Future growth. With a star topology, expanding a network is easily done by adding another concentrator.
* Cable type. The most common cable in schools is unshielded twisted pair, which is most often used with star topologies.
Summary Chart:
Physical Topology Common Cable Common Protocol
Linear Bus Twisted Pair
Coaxial
Fiber Ethernet
LocalTalk
Star Twisted Pair
Fiber Ethernet
LocalTalk
Star-Wired Ring Twisted Pair Token Ring
Tree Twisted Pair
Coaxial
Fiber Ethernet
Thursday, November 13, 2008
NETWORK ORIENTATION SECTIONS AND IP QUESTIONS
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Network Orientation
Peer to Peer Networks
* No dedicated server or hierarchy, also called a workgroup.
* Usually 10 or fewer workstations.
* Users act as their own administrator and security.
* Computers are in same general area.
* Limited growth.
Server Based Networks
* 10 or more users.
* Employs specialized servers.
1. File and Print
2. Application
3. Mail
4. Fax
5. Communications (gateways)
* Central administration.
* Greater security.
* Centralized backup.
* Data Redundancy.
* Supports many users
Combination Networks
* Combines the features of both Peer to Peer and Server based networks
* Users can share resources among themselves as well as access server-based resources.
Network Topologies
There are 4 basic topologies with variations
Bus Topology
* Bus consists of a single linear cable called a trunk.
* Data is sent to all computers on the trunk. Each computer examines EVERY packet on the wire to determine who the packet is for and accepts only messages addressed to them.
* Bus is a passive topology.
* Performance degrades as more computers are added to the bus.
* Signal bounce is eliminated by a terminator at each end of the bus.
* Barrel connectors can be used to lengthen cable.
* Repeaters can be used to regenerate signals.
* Usually uses Thinnet or Thicknet
o both of these require 50 ohm terminator
* good for a temporary, small (fewer than 10 people) network
* But its difficult to isolate malfunctions and if the backbone goes down, the entire network goes down.
Star Topology
* Computers are connected by cable segments to a centralized hub.
* Signal travels through the hub to all other computers.
* Requires more cable.
* If hub goes down, entire network goes down.
* If a computer goes down, the network functions normally.
* most scalable and reconfigurable of all topologies
Ring Topology
* Computers are connected on a single circle of cable.
* usually seen in a Token Ring or FDDI (fiber optic) network
* Each computer acts as a repeater and keeps the signal strong => no need for repeaters on a ring topology
* No termination required => because its a ring
* Token passing is used in Token Ring networks. The token is passed from one computer to the next, only the computer with the token can transmit. The receiving computer strips the data from the token and sends the token back to the sending computer with an acknowledgment. After verification, the token is regenerated.
* relatively easy to install, requiring ;minimal hardware
Mesh
* The mesh topology connects each computer on the network to the others
* Meshes use a significantly larger amount of network cabling than do the other network topologies, which makes it more expensive.
* The mesh topology is highly fault tolerant.
o Every computer has multiple possible connection paths to the other com-puters on the network, so a single cable break will not stop network communications between any two computers.
Star Bus Topology
* Several star topologies linked with a linear bus.
* No single computer can take the whole network down. If a single hub fails, only the computers and hubs connected to that hub are affected.
Star Ring Topology
* Also known as star wired ring because the hub itself is wired as a ring. This means it's a physical star, but a logical ring.
* This topology is popular for Token Ring networks because it is easier to implement than a physical ring, but it still provides the token passing capabilities of a physical ring inside the hub.
* Just like in the ring topology, computers are given equal access to the network media through
* the passing of the token.
* A single computer failure cannot stop the entire network, but if the hub fails, the ring that the hub controls also fails.
Hybrid Mesh
* most important aspect is that a mesh is fault tolerant
* a true mesh is expensive because of all the wire needed
* another option is to mesh only the servers that contain information that everyone has to get to. This way the servers (not all the workstations) have fault tolerance at the cabling level.
Connecting Network Components
Primary Cable Types
* Coaxial Cable
* Twisted-pair
o UTP - Unshielded Twisted Pair
o STP - Shielded Twisted Pair
* Fiber-optic
Coaxial Cable
* Consists of a solid or stranded copper core surrounded by insulation, a braided shield and an insulating jacket.
* Braided shield prevents noise and crosstalk.
* More resistant to interference and attenuation than twisted pair cabling.
* Both thin and thick cables can use (see pp. 80-81 for pics)
o BNC cable connectors,
o BNC barrel connectors
o BNC T connectors
o BNC terminators.
* Plenum (fire resistant) graded cable can be used in false ceilings of office space or under the floor.
* Can transmit data, voice and video.
* Offers moderate security ----> better than UTP/STP
Thinnet - RG-58 cable
* called
* 0.25" thick.
* Uses
o BNC twist connector,
o BNC barrel connectors
o BNC T connectors
o 50 ohm terminators
* Can carry signals 185 meters or 607 feet.
* Types: (pics on page 78)
Coaxial Cable Types
RG-8 and RG-11 Thicknet (50 ohms)
RG-58 Family
RG-58 /U
Solid copper (50 ohms)
RG-58 A/U
Thinnet, Stranded copper (50 ohms)
RG-58 C/U
Thinnet, Military grade (50 ohms)
RG-59 Broadband/Cable TV (75 ohm) video cable
RG-62 A/U ARCnet cable (93 ohm)
RG-62 A/U is the standard ARCnet cable, but ARCnet can use fiber optic or twisted pair.
* each cable must have a terminator whose impedance matches the cable type
* impedance = current resistance measured in ohms
* terminators are resistors that prevent signal bounce or echo.
Here are some limitations of 10Base2 Ethernet:
* Length of trunk segment may be up to 607 feet.
* A maximum of 30 workstations is allowed per trunk.
* There may be no more than 1024 workstations per network.
* Entire network trunk length can't exceed 3035 feet (925 meters)
* The minimum cable length between workstations is 20 inches.
* The Ethernet 5-4-3 Rule for connecting segments is 5 trunk segments can be connected, with 4 repeaters or concentrators, with no more than 3 populated segments (on coaxial cable).
Thicknet - RG-8 and RG-11 coaxial cable
* 0.5" thick
* used for 10Base5 networks, linear bus topology
* transmits at 10 Mbps
* Uses DIX or AUI (Attachment Unit Interface) connector - also known as DB-15 connector to connect to external transceivers.
* Vampire taps are used to attach a transceiver to the thicknet trunk.
* Can carry signals 500 meters or 1640 feet.
* much less flexible and far more bulky and harder to install than thinnet
* better security than thinnet
* better resistance to electrical interference than thinnet.
* MORE expensive than thinnet.
Twisted-Pair Cable
* Consists of two insulated copper wires twisted around each other.
* Twisting cancels out electrical noise from adjacent pairs (crosstalk) and external sources.
* Uses RJ-45 telephone-type connectors (larger than telephone and consists of eight wires vs. Telephone's 4 wires).
* Generally inexpensive.
* Easy to install.
Unshielded Twisted Pair (UTP)
* Maximum cable length is 100 meters or 328 feet (10BaseT).
* Types:
1. Cat 1 Voice grade telephone cable.
2. Cat 2 Data grade up to 4 Mbps, four twisted pairs.
Category 3 and above is needed for Ethernet networks. Cat 3, 4, and 5 use RJ-45 connectors
1. Cat 3 Data grade up to 10 Mbps, four pairs w/3 twists/ft.
2. Cat 4 Data grade up to 16 Mbps, four twisted pairs.
3. Cat 5 Data grade up to 100 Mbps, four twisted pairs.
This is the cheapest cable to put in. Exam questions ALWAYS take this as a given.
Here are some limitations of 10BaseT Ethernet:
* Workstations may be no more than 328 feet from the concentrator port.
* 1,023 stations are allowed on a segment without bridging.
* The minimum cable length between workstations is 8 feet.
Other Drawbacks
* UTP is particularly susceptible to crosstalk, which is when signals from one line get mixed up with signals from another.
* easily tapped (because there is no shielding)
* 100 meters is shortest distance => attenuation is the biggest problem here.
Shielded Twisted Pair (STP)
* Uses a woven copper braid jacket and a higher quality protective jacket. Also uses foil wrap between and around the wire pairs.
* Much less susceptible to interference and supports higher transmission rates than UTP.
* Shielding makes it somewhat harder to install.
* same 100 meter limit as UTP.
* harder to tap
* used in AppleTalk and Token Ring networks
Fiber Optic Cable
* Consists of a small core of glass or plastic surrounded by a cladding layer and jacket.
* Fibers are unidirectional (light only travels in one direction) so two fibers are used, one for sending and one for receiving. Kelvar fibres are placed between the two fibres for strength.
* Good for very high speed, long distance data transmission.
* NOT subject to electrical interference.
* Cable can't be tapped and data stolen => high security
* Most expensive and difficult to work with.
* Immune to tapping.
* can transmit at 100 Mbps and way up to 2 Gbps
* up to 2000 meters without a repeater.
* Supports data, voice and video.
* needs specialized knowledge to install => expensive all round.
Cable Type Comparisons
Type Speed Distance Installation Interference Cost # of nodes per segment # of nodes per network
10BaseT 10 Mbps 100 meters Easy Highly susceptible Least expensive 1 computer
100BaseT 100 Mbps 100 meters Easy Highly susceptible More expensive than 10BaseT
STP 16 to 155 Mbps 100 meters Moderately Easy Somewhat resistant More expensive than Thinnet or UTP
10Base2 10 Mbps 185 meters Medium Difficulty Somewhat resistant Inexpensive 30 1024
10Base5 10 Mbps 500 meters More difficult than Thinnet More resistant than most cable More expensive than most cable 100 300
Fiber Optic 100 Mbps to
2 Gbps 2000 meters Most difficult Not susceptible to electronic interference Most expensive type of cable
Signal Transmission
Baseband Transmission -- Digital
* Baseband transmission uses digital signaling over a single frequency.
* Entire communication channel is used to transmit a single signal.
* Flow is bi-directional. Some can transmit and receive at the same time.
* Baseband systems use repeaters to strengthen attenuated signals.
Broadband Transmission -- Analog
* Broadband uses analog signaling over a range of frequencies.
* Signals are continuous and non-discrete.
* Flow is uni-directional and so two frequency channels or two separate cables must be used.
o if enough bandwidth is available, multiple analog transmission systems such as cable TV AND network transmissions can be on the same cable at the same time.
o if this is the case, ALL devices must be tuned to use only certain frequencies
* Uses amplifiers for signal regeneration.
Helpful mnemonic to remember the difference:
Baseband is "BEDR"
Bidirectional
Entire channel taken up
Digital
Repeaters used to strengthen signal
IBM Cabling
* Uses AWG standard wire size.
* Connected with proprietary IBM unisex connectors.
* Defines cables as types
Type 1 STP
(Shielded twisted-pair)
* used for computers and MAU's.
* 101 m
These three cable types can be used in Token Ring Networks
* 16 Mbps
* 260 computer limit
Type 2 STP, Voice and data
* 100 m
Type 3 UTP; Voice grade
* 45 m
* Most common Token Ring Cable
* 4 Mbps
* 72 computer limit
Type 5 Fiber-optic
* industry standard
Type 6 STP; Data patch
* used to connect MSAU's together
* used to extend Type 3 cables from one computer to the MSAU
Type 8 STP Flat; Carpet grade
* Limited to 1/2 the distance of Type 1 cable
Type 9 STP; Plenum grade
* used under floors or in ceiling space
Important Cabling Considerations
Installation Logistics
* How easy is the cable to work with?
Shielding
* Is the area "noisy"?
* Do you need plenum grade cable => more expensive
Crosstalk
* Where data security is important this is a problem
* Power lines, motors relays and radio transmitters cause crosstalk
Transmission Speed (part of the bandwidth)
* Transmission rates are measured in Mbps
* 10 Mbps is common
* 100 Mbps is becoming common
* Fiber can go well over 100 Mbps but costs and requires experts to install.
Cost
* Distance costs you money
Attenuation
* Different cables can only transmit so far without causing too many errors
Wireless Local Area Networks
* Used where cable isn't possible - remote sites; also when mobility is important.
* Use transceivers or access points to send and receive signals between the wired and wireless network.
There are 4 techniques for transmitting data
* Infrared transmission consists of four types;
1. Line of sight
2. Scatter: good within 100 ft.
3. Reflective
4. Broadband optical telepoint: used for multimedia requirements; as good as cable.
* Laser requires direct line-of-sight.
* Narrow-band (single frequency) radio
o Cannot go through steel or load-bearing walls.
o Requires a service handler.
o Limited to 4.8 Mbps
* Spread-Spectrum Radio
o Signals over a range of frequencies.
o Uses hop timing for a predetermined length of time.
o Coded for data protection.
o Quite slow; Limited to 250 Kbps.
Point to Point Transmission
* Transfers data directly from PC to PC (NOT through cable or other peripherals)
* Uses a point to point link for fast error-free transmission.
* Penetrates objects.
* Supports data rates from 1.2 to 38.4 Kbps up to
o 200 feet indoors or
o 1/3 of a mile with line of site transmission.
* Also communicates with printers, bar code readers, etc.
Multipoint Wireless Bridge
* Provides a data path between two buildings.
* Uses spread-spectrum radio to create a wireless backbone up to three miles.
Long-Range Wireless Bridge
* Uses spread-spectrum technology to provide Ethernet and Token-Ring bridging for up to 25 miles.
* This costs less than T1, but T1 will transmit at 1.544 Mbps
Mobile Computing
* Uses wireless public carriers to transmit and receive using;
o Packet-radio communication.
Uplinked to satellite, broadcast only to device which has correct address.
o Cellular networks.
CDPD same as phone, subsecond delays only, real time transmission, can tie into cabled network.
o Satellite stations.
Microwave, most common in USA, 2 X directional antennas, building to building, building to satellite
* Slow transmission rate: 8 Kbps - 19.2 Kbps
Network Adapter Cards
The role of the network Adapter card it to:
* Prepare data from the computer for the network cable
* Send the data to another computer
* Control the flow of data between the computer and the cabling system
NIC's contain hardware and firmware (software routines in ROM) programming that implements the
* Logical Link Control and
* Media Access Control
functions of the Data Link layer of the OSI
Preparing Data
* data moves along paths in the computer called a BUS - can be 8, 16, 32 bits wide.
* on network cable, data must travel in a single bit stream in what's called a serial transmission (b/c on bit follows the next).
* The transceiver is the component responsible for translating parallel (8, 16, 32-bit wide) into a 1 bit wide serial path.
* A unique network address or MAC address is coded into chips in the card
* card uses DMA (Direct Memory Access) where the computer assigns memory space to the NIC
o if the the card can't move data fast enough, the card's buffer RAM holds it temporarily during transmission or reception of data
Sending and Controlling Data
The NICs of the two computers exchanging data agree on the following:
1. Maximum size of the groups of data being sent
2. The amount of data to be sent before confirmation
3. The time intervals between send data chunks
4. The amount of time to wait before confirmation is sent
5. How much data each card can hold before it overflows
6. The speed of the data transmission
Network Card Configuration
* IRQ: a unique setting that requests service from the processor.
IRQ # Common Use I/O Address
IRQ 1 Keyboard
IRQ 2(9) Video Card
IRQ 3 Com2, Com4 2F0 to 2FF
IRQ 4 Com1, Com3 3F0 to 3FF
IRQ 5 Available (Normally LPT2 or sound card )
IRQ 6 Floppy Disk Controller
IRQ 7 Parallel Port (LPT1)
IRQ 8 Real-time clock
IRQ 9 Redirected IRQ2 370 - 37F
IRQ 10 Available (maybe primary SCSI controller)
IRQ 11 Available (maybe secondary SCSI controller)
IRQ 12 PS/2 Mouse
IRQ 13 Math Coprocessor
IRQ 14 Primary Hard Disk Controller
IRQ 15 Available (maybe secondary hard disk controller)
* Base I/O port: Channel between CPU and hardware
o specifies a channel through which information flows between the computer's adapter card and the CPU. Ex. 300 to 30F.
o Each hardware device must have a different base I/O port
* Base Memory address: Memory in RAM used for buffer area
o identifies a location in the computer's RAM to act as a buffer area to store incoming and outgoing data frames. Ex. D8000 is the base memory address for the NIC.
o each device needs its own unique address.
o some cards allow you to specify the size of the buffer ( 16 or 32 k, for example)
* Transceiver:
o sometimes selected as on-board or external. External usually will use the AUI/DIX connector: Thicknet, for example
o Use jumpers on the card to select which to use
Data Bus Architecture
The NIC must
* match the computer's internal bus architecture and
* have the right cable connector for the cable being used
* ISA (Industry Standard Architecture): original 8-bit and later 16-bit bus of the IBM-PC.
* EISA (Extended Industry Standard Architecture): Introduced by consortium of manufacturers and offers a 32-bit data path.
* Micro-Channel Architecture (MCA): Introduced by IBM in its PS/2 line. Functions as either 16 or 32 bit.
* PCI (Peripheral Component Interconnect): 32-bit bus used by Pentium and Apple Power-PC's. Employs plug and play.
Improving Network Card Performance
* Direct Memory Access (DMA):
o data is moved directly from the network adapter card's buffer to computer memory.
* Shared Adapter Memory:
o network adapter card contains memory which is shared with the computer.
o The computer identifies RAM on the card as if it were actually installed on the computer
* Shared System Memory:
o the network adapter selects a portion of the computer's memory for its use.
o MOST common
* Bus Mastering:
o the adapter card takes temporary control of the computer's bus, freeing the CPU for other tasks.
o moves data directly to the computer's system memory
o Available on EISA and MCA
o can improve network performance by 20% to 70%
* RAM buffering:
o Ram on the adapter card acts as a buffer that holds data until the CPU can process it.
o this keeps the card from being a bottleneck
* On-board microprocessor:
o enables the adapter card to process its own data without the need of the CPU
Wireless Adapter Cards
* Used to create an all-wireless LAN
* Add wireless stations to a cabled LAN
* uses a wireless concentrator, which acts as a transceiver to send and receive signals
Remote-Boot PROMS (Programmable Read Only Memory)
* Enables diskless workstations to boot and connect to a network.
* Used where security is important.
How a Network Functions
The OSI Model
* International Standards Organization (ISO) specifications for network architecture.
* Called the Open Systems Interconnect or OSI model.
* Seven layered model, higher layers have more complex tasks.
* Each layer provides services for the next higher layer.
* Each layer communicates logically with its associated layer on the other computer.
* Packets are sent from one layer to another in the order of the layers, from top to bottom on the sending computer and then in reverse order on the receiving computer.
OSI Layers
* Application
* Presentation
* Session
* Transport
* Network
* Data Link
* Physical
Application Layer
* Serves as a window for applications to access network services.
* Handles general network access, flow control and error recovery.
Presentation Layer
* Determines the format used to exchange data among the networked computers.
* Translates data from a format from the Application layer into an intermediate format.
* Responsible for protocol conversion, data translation, data encryption, data compression, character conversion, and graphics expansion.
* Redirector operates at this level.
Session Layer
* Allows two applications running on different computers to establish use and end a connection called a Session.
* Performs name recognition and security.
* Provides synchronization by placing checkpoints in the data stream.
* Implements dialog control between communicating processes.
Transport Layer
* Responsible for packet creation.
* Provides an additional connection level beneath the Session layer.
* Ensures that packets are delivered error free, in sequence with no losses or duplications.
* Unpacks, reassembles and sends receipt of messages at the receiving end.
* Provides flow control, error handling, and solves transmission problems.
Network Layer
* Responsible for addressing messages and translating logical addresses and names into physical addresses.
* Determines the route from the source to the destination computer.
* Manages traffic such as packet switching, routing and controlling the congestion of data.
Data Link Layer
* Sends data frames from the Network layer to the Physical layer.
* Packages raw bits into frames for the Network layer at the receiving end.
* Responsible for providing error free transmission of frames through the Physical layer.
Physical Layer
* Transmits the unstructured raw bit stream over a physical medium.
* Relates the electrical, optical mechanical and functional interfaces to the cable.
* Defines how the cable is attached to the network adapter card.
* Defines data encoding and bit synchronization.
The 802 Project Model
* Defines Standards for the Data Link and Physical Layers.
* Network Adapter Cards
* WAN components
* Components used to create twisted-pair and coaxial cable networks.
* A crazy mnemonic for this table, but it works :-)
I Like Changing Boxers Rarely. My Butt Feels Very Sexy With Denim
802.1 Internet working
802.2 Division of Data Link Layer into sublayers
* LLC (Logical Link Control)
* Media Access Control (MAC)
802.3 CSMA/CD - Ethernet
802.4 Token Bus LAN (ARCnet)
802.5 Token Ring LAN
802.6 MAN (Metropolitan Area Network)
802.7 Broadband Technical Advisory Group
802.8 Fiber-Optic Technical Advisory Group
802.9 Integrated Voice/Data Networks
802.10 Network Security
802.11 Wireless Networks
802.12 Demand Priority Access Lan, 100 Base VG - AnyLAN
OSI Model Enhancements
The bottom two layers - Data Link and Physical - define how multiple computers can simultaneously use the network without interfering with each other.
* Divides the Data-link layer in to the Logical Link Control and Media Access Control sublayers.
* Logical Link Control
o manages error and flow control and
o defines logical interface points called Service Access Points (SAP's). These SAP's are used to transfer information to upper layers
* Media Access Control
o communicates directly with the network adapter card and
o is responsible for delivering error-free data between two computers.
o Categories
+ 802.3
+ 802.4
+ 802.5 and
+ 802.12 define standards for both this sublayer and the Physical layer
Drivers
* a device driver is software that tells the computer how to drive or work with the device so that the device performs the job it's supposed to.
* Drivers are called
Network Drivers,
MAC drivers,
NIC drivers.
* Provide communication between a network adapter card and the redirector in the computer.
* Resides in the Media Access Control sublayer of the Data Link layer. Therefore, the NIC driver ensures direct communication between the computer and the NIC
* the Media Access Control driver is another name for the network card device driver
* When installing a driver, you need to know these things
o IRQ
o I/O Port Address
o Memory Mapped (Base Memory Address)
o Transceiver Type
Packets
* Data is broken down into smaller more manageable pieces called packets.
* Special control information is added in order to:
o disassemble packets
o reassemble packets
o check for errors
Types of data sent includes
* Can contain information such as messages or files.
* Computer control data and commands and requests.
* Session control codes such as error correction and retransmission requests.
* Original block of data is converted to a packet at the Transport layer.
Packet Components
* Header
1. Alert signal to indicate packet is being transmitted
2. Source address.
3. Destination address.
4. Clock synchronization information.
* Data
1. Contains actual data being sent.
2. Varies from 512 to 4096 bytes (4K), depending on the network
* Trailer
1. Content varies by protocol.
2. Usually contains a CRC.
Packet Creation
* Look at the example on pp. 201 - 204
* Begins at the Application layer where data is generated.
* Each layer subsequently adds information to the packet; the corresponding layer on the receiving machine reads the information.
* Transport layer breaks the data into packets and adds sequencing information needed to reassemble data at the other end => the structure of the packets is defined by the common protocol being used between the two computers.
* Data is passed through the Physical layer to the cable.
Packet Addressing
* every NIC sees all packets sent on its cable segment but only interrupts the computer if the packet address matches the computer's address
* a broadcast type address gets attention of all computers on the network
Protocols
* Protocols are rules and procedures for communication.
How Protocols Work
The Sending Computer
* Breaks data into packets.
* Adds addressing information to the packet
* Prepares the data for transmission.
The Receiving Computer (same steps in reverse)
* Takes the packet off the cable.
* Strips the data from the packet.
* Copies the data to a buffer for reassembly.
* Passes the reassembled data to the application.
Protocol Stacks (or Suites)
* A combination of protocols, each layer performing a function of the communication process.
* Ensure that data is prepared, transferred, received and acted upon.
The Binding Process
* Allows more than one protocol to function on a single network adapter card. (e.g. both TCP/IP and IPX/SPX can be bound to the came card
* Binding order dictates which protocol the operating systems uses first.
* binding also happens with the Operating System architecture: for example, TCP/IP may be bound to the NetBIOS session layer above and network card driver below it. The NIC device driver is in turn bound to the NIC.
Standard Stacks
* ISO/OSI
* IBM SNA (Systems Network Architecture)
* Digital DECnet
* Novell NetWare
* Apple AppleTalk
* TCP/IP
Protocol types map roughly to the OSI Model into three layers:
Application Level Service Users
Application Layer
Presentation Layer
Session Layer
Transport Services
Transport Layer
Network Services
Network Layer
Data Link Layer
Physical Layer
Application Protocols
Work at the upper layer of the OSI model and provide application to application interaction and data exchange.
Examples:
* APPC-IBM's peer to peer SNA protocol used on AS400's
* FTAM: an OSI file access protocol.
* X.400: international e-mail transmissions.
* X.500: file and directory services across systems.
* SMTP: Internet e-mail.
* FTP: Internet file transfer
* SNMP: Internet network management protocol.
* Telnet: Internet protocol for logging on to remote hosts.
* Microsoft SMB: client shells and redirectors.
* NCP: Novell client shells or redirectors.
* AppleTalk and AppleShare: Apple's protocol suite.
* AFP: Apple's protocol for remote file access.
* DAP (data access protocol): DECnet file access protocol.
Transport Protocols
These protocols provide communication sessions between computers and ensure data is moved reliably between computers.
Examples:
* TCP (transmission control protocol): internet protocol for guaranteed delivery of sequenced data.
* SPX (sequenced packet exchange): Novell protocol suite.
* NWLink: Microsoft implementation of IPX/SPX.
* NetBEUI: establishes communications sessions between computers and provides the underlying data transport services.
* ATP, NBP: Apple's communication session and transport protocols.
Network Protocols
These provide link services
They also
* handle
o addressing and routing,
o error checking and
o retransmission requests.
* Define rules for Ethernet or Token Ring.
Examples:
* IP (Internet Protocol): packet forwarding and routing.
* IPX: (Internetwork Packet Exchange): Novell's protocol for packet forwarding and routing.
* NWLink: Microsoft implementation of IPX/SPX.
* NetBEUI: Transport for NetBIOS sessions and applications.
* DDP (datagram delivery protocol): An AppleTalk data transport protocol.
The IEEE protocols at the Physical Layer
802.3 (CSMA /CD - Ethernet)
* logical bus network
* can transmit at 10 Mbps
* data is transmitted on the wire to every computer but only those meant to receive respond
* CSMA /CD protocol listens and allows transmission when the wire is clear
802.4 (Token Passing)
* bus layout that used token passing
* every computer receives all of the data but only the addressed computers respond
* token determines which computer can send
802.5 (Token Ring)
* logical ring network; physical set up as star network
* transmits at 4 Mbps or 16 Mbps
* token determines which computer can send
Important Protocols
TCP/IP
* Provides communications in a heterogeneous environment.
* Routable, defacto standard for internetworking.
* SMTP, FTP, SNMP are protocols written for TCP/IP
* Disadvantages are size and speed.
NetBEUI
* NetBIOS extended user interface.
* Originally, NetBIOS and NetBEUI were tightly tied together but, NetBIOS has been separated out to be used with other routable protocols. NetBIOS acts as a tool to allow applications to interface with the network; by establishing a session with another program over the network
* NetBIOS operates at the Session layer.
* Small, fast and efficient.
* Compatible with most Microsoft networks.
* Not routable and compatible only with Microsoft networks.
X.25
* Protocols incorporated in a packet switching network of switching services.
* Originally established to connect remote terminals to mainframe hosts.
XNS
* Xerox Network System.
* Developed for Ethernet LANs but has been replaced by TCP/IP.
* Large, slow and produces a lot of broadcasts.
IPX/SPX and NWLink
* Used for Novell networks.
* Small and fast.
* Routable.
APPC
* Advanced Program to Program Communication
* Developed by IBM to support SNA.
* designed to enable application programs running on different computers to communicate and exchange data directly.
AppleTalk
* Apple's proprietary protocol stack for Macintosh networks.
OSI Protocol Suite
* each protocol maps directly to a single layer of the OSI model
DECnet
* Digital Equipment's proprietary protocol stack
* Defines communications over Ethernet, FDDI MAN's and WAN's.
* DECnet can also use TCP/IP and OSI protocols as well as its own protocols
* Routable.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyq7jVej_m-oveIYaQTieEjeV9Db5FNPIrGFxTR_JfFxm9RRIXezjErGvJrzW00jxn_vQeP1v6AI6NLvq8VGBOhTktwfTg3D-uM_Qy-kdwO9oNmBvqzDo4eU3ZrZgwiWb1nw3c5nSXOk0/s320/Ring-Topology.png)
Putting data on the Cable
Access Methods
The 4 major methods
* Carrier Sense Multiple Access Methods
1. with collision detection (CSMA/CD)
2. with collision avoidance (CSMA/CA)
* Token passing that allows only a singe opportunity to send data
* A Demand Priority method
* Carrier Sense Multiple Access with Collision Detection. (CSMA/CD)
1. Computer senses that the cable is free.
2. Data is sent.
3. If data is on the cable, no other computer can transmit until the cable is free again.
4. If a collision occurs, the computers wait a random period of time and retransmit.
o Known as a contention method because computers compete for the opportunity to send data. (Database apps cause more traffic than other apps)
o This can be a slow method
o More computers cause the network traffic to increase and performance to degrade.
o The ability to "listen" extends to a 2,500 meter cable length => segments can't sense signals beyond that distance.
* Carrier Sense Multiple Access with Collision Avoidance (CSMA/CA)
o in CSMA/CA, the computer actually broadcasts a warning packet before it begins transmitting on the wire. This packet eliminates almost all collisions on the network because each computer on the network does not attempt to broadcast when another computer sends the warning packet.
o All other computers wait until the data is sent.
o The major drawback of trying to avoid network collisions is that the network traffic is high due to the broadcasting of the intent to send a message.
* Token Passing
o Special packet is passed from computer to computer.
o A computer that wants to transmit must wait for a free token.
o Computer takes control of the token and transmits data. Only this computer is allowed to transmit; others must wait for control of the token.
o Receiving computer strips the data from the token and sends an acknowledgment.
o Original sending computer receives the acknowledgment and sends the token on.
o the token comes from the Nearest Active Upstream Neighbor and when the computer is finished, it goes to the Nearest Active Downstream Neighbor
o uses "beaconing" to detect faults => this method is fault tolerant
o NO contention => equal access to all computers on the network
o NO collisions
* Demand Priority
1. 100 Mbps standard called 100VG-AnyLAN. "Hub- based".
2. Repeaters manage network access by performing cyclical searches for requests to send from all nodes on the network. The repeater or HUB is responsible for noting all addresses, links and end nodes and verifying if they are all functioning. An "end node" can be a computer, bridge, router or switch.
3. Certain types of data are given priority if data reaches the repeater simultaneously. If two have the same priority, BOTH are serviced by alternating between the two.
Advantages over CSMA/CD
1. Computers Uses four pairs of wires which can send and receive simultaneously.
2. Transmissions are through the HUB and are not broadcast to all other computers on the network.
3. There is only communication between the sending computer, the hub and the destination computer.
Other methods
Appletalk
* The cabling system for an AppleTalk network is called LocalTalk.
* LocalTalk uses CSMA/CA
* AppleTalk has a dynamic network addressing scheme.
o During bootup, the AppleTalk card broadcasts a random number on the network as its card address. If no other computer has claimed that address, the broadcasting computer configures the address as its own. If there is a conflict with another computer, the computer will try to use different IP combinations until it finds a working configuration.
ARCNet
* ARCNet uses a token passing method in a logical ring similar to Token Ring networks.
* However, the computers in an ARCNet network do not have to be connected in any particular fashion.
o ARCNet can utilize a star, bus, or star bus topology.
* Data transmissions are broadcast throughout the entire network, which is similar to Ethernet.
* However, a token is used to allow computers to speak in turn.
o The token is not passed in a logical ring order because ARCNet does not use the ring topology; instead the token is passed to the next highest numerical station
o Use DIP switches to set the number (the Station Identifier) of the workstations, which you want to be beside each other so the token is passed to the next computer efficiently.
* ARCNet isn't popular anymore => ARCNet speeds are a mere 2.5 Mbps.
Most important ARCNet facts for you to know:
* ARCNet uses RG-62 (93 ohms) cabling;
* it can be wired as a star, bus, or star bus; and
* it uses a logical-ring media access method.
Summary Chart
Feature or Function CSMA/CD CSMA/CA Token Passing Demand Priority
Type of Communication Broadcast-based Broadcast-based Token-based Hub-based
Type of Access Method Contention Contention Non-contention Contention
Type of Network Ethernet LocalTalk Token Ring
ARCnet 100VG-AnyLAN
Network Architectures
Ethernet
* Baseband signaling.
* Linear or star-bus topology.
* Usually transmits at 10 Mbps with 100 Mbps possible.
* Uses CSMA/CD for traffic regulation.
* IEEE specification 802.3.
* Uses thicknet, thinnet or UTP cabling
* Media is passive => it draws power from the computer
Ethernet Frames
Ethernet breaks data into frames. A frame can be from 64 to 1,518 bytes long in total. The ethernet frame itself takes up 18 bytes, so the actual data can be from 46 to 1,500 bytes.
* Preamble: marks the start of a frame.
* Destination and Source: addressing information.
* Type: Identifies network layer protocol.
* CRC: error checking data.
Ethernet Topologies
10 Mbps Topologies
10Base-T
o (10 = 10 Mbps; Base= Baseband; T = Twisted Pair)
o 10 Mbps, baseband over UTP.
o Usually wired in a physical star with a hub or multiport repeater. Internally it uses a bus signaling system like other Ethernet configurations
o Maximum segment length 100 meters (328 feet).
o Minimum between computers 2.5 meters (8 feet).
o 1024 nodes maximum on the LAN
o Category 3, 4 or 5 UTP.
o RJ-45 connectors, 4 twisted pair.
o Coaxial or Fiber backbone for larger LAN's
10BaseT UTP NETWORK LAYOUT
Limitations
* maximum segment length of 100 Meters
* Hub to Hub or repeater to repeater links limited to 100 Meters
Rules
* star topology
* 4 repeater/5 segment rule of 10Base5 is retained
* only two nodes per segment are allowed
Cabling
* RJ-45 Connectors
* Category 3 UTP minimum, preferably Category 5
10BaseT Network Layout
10Base-2
o (10 = 10 Mbps; Base= Baseband; 2 = 2x 100 meters)
o 10 Mbps, baseband over thinnet.
o Uses bus topology.
o Maximum segment length 185 meters (607 feet).
o Minimum between computers 0.5 meters (20 inches).
o Maximum of 30 computers per segment.
o Obeys 5-4-3 rule: Five segments, joined by four repeaters, 3 populated giving a total length of 925 meters (3035 feet).
Physical Bus Cable Limits
10Base2 THIN ETHERNET NETWORK LAYOUT
Limitations
* maximum number of trunk segments = 5
* maximum trunk segment length = 607 feet (185 meters)
* maximum network trunk cable = 3035 feet (925 meters)
* maximum number of stations on a trunk segment = 30
* minimum distance between T connectors = 1.5 feet (0.5 meters)
Rules
* each end of the trunk segment is terminated in 50-ohms
* one of the terminators is grounded
* connector splices are kept to a minimum
Cabling
* BNC-T type connectors
* RG58-AU 50-ohm cable, 0.2"
* Note that you can't mix RG58 /AU and RG58 /U cable on the same network.
10Base2 Network Layout
10Base-5
o (10 = 10 Mbps; Base= Baseband; 5 = 5 x 100 meters)
o 10 Mbps, baseband over thicknet.
o Also called Standard Ethernet
o Designed to support a backbone for a large department or building. Transceivers attach to the thicknet cable and the cable AUI connector plugs into a repeater . The branching segments of thinnet plug into the repeater and connect to the computers on the network.
o Uses bus topology.
o Maximum segment length 500 meters.
o Minimum between transceivers 2.5 meters (8 feet)
o 100 computers per segment, 300 per network.
o Obeys 5-4-3 rule: maximum distance can be extended to 2500 meters (8200 ft) using 4 repeaters and 3 populated segments.
o Transceiver is attached to main segment with a vampire tap.
o DIX or AUI connector is used to attach the transceiver to the network card. Maximum computer to transceiver distance is 50 meters. This distance is not included in the 5-4-3 calculation.
10Base5 Network Layout
10Base-5 Summary
Maximum segment length
* 500m (1640 ft)
* Typically used as backbone to connect Thinnet-based network.
Speed 10 Mbps
Maximum taps 100
Maximum segments
* 5
Maximum repeaters
* 4
Maximum segment with nodes
* 3
* Due to attenuation, only 3 of 5 segments can actually contain network connection. Other 2 segments can be used to connect the network over long distance.
Maximum nodes per segment 100
Maximum nodes for network 300
Minimum distance between nodes 2.5m (8 ft)
Maximum overall length with repeaters 2.5 km
Maximum AUI drop cable length 50m
1. 10Base-F?
* (10 = 10 Mbps; Base= Baseband; FL =fibre optic)
* Allows long cable runs between repeaters, like between buildings
* Maximum segment length 2000 meters.
* 10BaseFL - Used for linking computers in a LAN environment.
* 10BaseFP - Used for linking computers with passive hubs from maximum cable distance up to 500m
* 10BaseFB - Used as a backbone between hubs.
* Baseband signal over a fiber-optic cable.
* Need concentrator (fiber-optic hub) ® Star wired (star topology) . Either active or passive
* Long distance.
* Very expensive. Difficult to install.
Maximum segment length - 2000m
Maximum segments- 1024
Maximum segment with nodes- 1024
Maximum nodes per segment- 1
Maximum nodes per network- 1024
Maximum hubs in a chain- 4
100 Mbps Topologies
* 100VG-AnyLAN (IEEE 802.12)
o 100 Mbps data rate.
o Star topology over Category 3, 4 and 5 UTP.
o Uses demand priority access.
o Combines element of traditional Ethernet and Token Ring and supports Ethernet and token ring packets.
o Faster than Ethernet
o Demand priority access method => two priority levels, low and high
o Intelligent hubs can filter individually addressed frames for enhanced privacy.
o Expensive
o Uses RJ-45.
o Cable - require 4 pairs wire
+ Categories 3, 4 UTP- 100m
+ Category 5 UTP - 150m
+ Fiber-optic- 2000m
o Uses star topology and defines how child hub can be connected to a parent hub to extend the network.
Minimum length between nodes - 2.5m
Maximum segments- 1024
Maximum nodes per segment- 1
Maximum nodes for network- 1024
* 100BaseT? (Fast Ethernet)
o Uses CSMA/CD on a star-wired bus.
o There are 3 specifications:
+ 100BaseT4: Uses pair category 3, 4 or 5 UTP.
+ 100BaseTX: Uses 2-pair category 5 UTP or STP.
+ 100BaseFX: Uses 2-strand fiber-optic.
Ethernet Frame types
Ethernet 802.2 - NetWare 3.12 and 4.x - IEEE 802.3 standard compliance.
Includes field in Ethernet 802.3 and LLC (Logical Link Control)
Ethernet 802.3 - NetWare 3.11 and before
Includes CRC
Ethernet SNAP (SubNetwork Address Protocol) - AppleTalk
Ethernet II - TCP/IP
Segmentation
* Can be performed with bridges or routers.
* Reduces traffic on network segments to increase performance.
Token Ring
* IEEE 802.5 specification.
* Star wired ring topology (logical ring)
* Uses token passing access method.
* Can have higher transmission speeds than Ethernet
* It has larger frames than Ethernet => more can get transferred over the wire in any given time.
* Uses IBM STP Types 1, 2 and 3 cabling. (Can be UTP)
* Transmits at 4 and 16 Mbps. (16 Mbps cards will slow down to 4 Mbps if put on that kind of network, but the 4 Mbps cards can't speed up.
* Baseband transmission
* Data travels in one direction only
* Each computer acts as a unidirectional repeater
* Deterministic method of cable access. Computers cannot use the cable unless they have the token. Therefore, computers can't force their way onto the network like CSMA/CD (Ethernet)
* First computer online is assigned to monitor network activity.
Token Ring Components
* Multistation Access Units (MAU's)
* Multistation Access Units (MSAU's)
* Smart Multistation Access Units (SMAU's)
* Computers attach directly to the MSAU in a physical star to form a logical ring.
* Each MSAU has 10 connection ports ==> can support 8 clients with 2 ports for ring in and ring out.
* Each ring can have as many as 33 MSAU's
o 70 computers with UTP
o 260 computers with STP.
* Up to 12 MSAU's can connect to each other
* The MSAU can sense if a computer is down and then disconnect it from the ring => built-in fault tolerance
* Cabling
o Most token ring systems use IBM type 3 cabling.
o STP or UTP to a hub, IBM type 1,2,3 cable
+ Type 1: 101m from MSAU to PC
+ STP: 100m from MSAU to PC
+ UTP: 45m from MSAU to PC
+ Type 3: 150 feet from MSAU to PC
o Token ring networks are well suited to fiber optic cable: data travels in only one direction in it.
Here are some limitations of Token Ring:
* The maximum number of workstations is 260 on Type 1 or fiber optic cable at 16 Mbps.
* The maximum number of workstations is 72 on Type 3 cable at 4 Mbps.
* The distance between MSAUs (Multistation Access Units) is 100 meters (Type 1 cabling) to 45 meters (Type 2 cabling).
* Each ring can have up to 33 MSAUs.
* Maximum distance of the ring is 4 kilometers with fiber optic cable.
Token Ring and Ethernet Comparison
Token Ring
* can have higher transmission speeds than Ethernet
* supports more computers on a single segment (up to 260)
* more expensive than Ethernet
* harder to install than Ethernet
* is more fault tolerant because of the beaconing process
AppleTalk
* local talk
o CSMA/CA access method
o 3 things happen when devices attached
1. device assigns itself an address randomly
2. device broadcasts the address to see if it's used
3. if not, the device will use it the next time it's online again
o bus or tree
o STP
o max. 32 devices
* Apple share
o file server on an AppleTalk network
o divided into zones
* EtherTalk
o 802.3
o allows protocols to run on ethernet coaxial cable
* TokenTalk
o 802.5
o allows Macintosh to connect to token ring network
ARCnet
* IEEE 802.4 specification - almost
* Cable
o Uses RG-62 (93 ohm) (most common)or
o RG-59 (75ohm) coaxial cable.
o Can also use UTP.
* Uses token passing on a star-bus topology.
* Token moves from computer to computer in numerical order.
* Transmits at 2.5 Mbps.
* ArcNet plus - 20 Mbps
* connected by cable to hub
o 93 ohm RG-62 A/U - 610m max., star
o 93 ohm RG-62 A/U - 305m max., bus <= notice less distance on hub
o RJ-11, RJ-45 UTP - max. 244m on star or bus
* Hubs can be
o Passive => merely relay signal
o Active => regenerate and relay signal
o Smart => add diagnostic features, such as reconfiguration detection
Here are some limitations of ARCNet:
* Bus segment length for coaxial cable is a maximum of 1000 feet, with a limit of 8 workstations per coaxial segment.
* Bus segment length for twisted pair is a maximum of 400 feet, with a limit of 10 workstations per twisted-pair segment.
* There is a maximum of 255 workstations per network.
* Workstations can be located up to 600 feet from the active hub.
* The maximum distance from passive hubs to active hubs is 100 feet; the maximum distance between two active hubs is 2000 feet.
* The maximum distance allowed between workstations is 20,000 feet.
* There can be no more than four workstations on a passive hub, no more than 100 feet from a hub.
* Passive hubs cannot be connected to other passive hubs.
Network Operations
Network O/S setup
* 2 Major Types of Multitasking
1. Preemptive - O/S can take control of the processor without the task's cooperation
o Advantage of preemptive multitasking: CPU activity can be switched from local tasks to a network task
2. Non-preemptive (Cooperative)
o the task itself decides when to give up the processor
o no other program can run until the non-preemptive program gives up the control of the processor
* A Network O/S
o ties together all the PCs and peripherals in the network
o coordinates the functions of all PCs and peripherals in a network
o provide security for and access to database and peripherals in a network
* Client Software
o redirector
+ process of forwarding requests is done by a redirector
+ intercepts requests in the PC
+ determines if they should be left alone to continue in the local PC's bus or redirected out to the network to another server
o designator
+ a piece of software that manages the assignment of drive letters to both local and remote network resources or shared drives
# e.g. share drive in other PC, alphabet as a designator, such as G:
+ when an association is made between a network resource and a local drive letter (mapping a drive), the designator takes care of remembering the path to the network resource.
+ when users or applications access the drive, the designator substitutes the resource's network address for the drive letter before the request is sent to the redirector.
o peripherals
+ redirectors can send requests to either computers or peripherals (e.g. LPT1: or Com1 can refer to local OR network printers. Just give these ports a path to the network device.
* Server Software
o makes it possible to SHARE resources (data, printers, modems, etc.) with workstations
o provides network security as well
o makes sure two users don't use the same resources at the same time.
o managing users - create, privileges, remove users
o network management tools to track network behaviour
o The server also
+ Provides logon authentication for users
+ Manages users and groups
+ Stores management, control, and auditing tools for network administration
+ Provides fault tolerance for protection of network integrity
* Windows NT Server
o When installing you must
+ name the domain or workgroup
+ name the server
o the 1st server installed in a domain must be installed as the primary domain controller (PDC), every domain is required to have one and only one PDC
o a backup domain controller
+ keeps a copy of the domain's directory database
+ authenticates logons
+ can be an application server
o Configuring the network adapter card - default protocol for NT server is TCP/IP
o TCP/IP installation
+ IP address
# logical 32-bit address to identity a TCP/IP host
# has two parts: network ID and host ID
+ subnet mask - is used to mask a portion of the IP address so that TCP/IP can distinguish the network ID from the host ID - 255.255.0.0
+ default gateway - (gateway = ROUTER) - For communication with a host on another network, an IP host must be configured with a route to the destination network otherwise only communication on the local segment
+ manual install - assign IP address, subnet mask and the default gateway
+ automatic install - DHCP (Dynamic Host Configuration Protocol) service,
# when a DHCP server is configured on the network, clients that support DHCP (NT W/S & NT Server) can request TCP/IP configuration info (IP address, subnet mask, default gateway and so forth) from the DHCP server
Networking Printing
* Here's the remote printing process:
1. the PC's redirector put the print job onto the network cable
2. print server's network software takes the print job from the cable and send it into a queue with other items waiting from access to the shared printer
* UNC syntax: \\print_server_name\printer_share_name
* network uses a spool (simultaneous peripheral operation on line)
* a spooler is a memory buffer in the print server's ram that holds print jobs If there are too many print jobs to fit into RAM, the overflow wait to print on the print server's hard drive.
* To share a printer you must:
o load printer drivers so the printer will print correctly
o Create a share name for the printer
o identify a port so the redirector will know where to send the print job
o set the information and output parameters so the network operating system will know how to handle and format the print job.
* PDL - (Printer Description Language)
o the printer uses the PDL to construct text and graphics to create the page image
o PDLs are like blueprints
* You can manage the printer remotely
E-mail system components
X.400 Components
o X.400 defines a whole range of protocols for transferring mail between e-mail servers.
o The Three main components are:
+ UA=> user agents
+ MTA => Message Transfer Agent
+ MTS => Message Transfer System
o E-mail Client (UA, User Agent) responsible for all user interaction such as
+ reading and composing messages. It runs on the
o MTA (Message Transfer Agent) responsible for transferring messages from
+ one user's mailbox to another or to other MTAs for delivery.
o MTS
+ Responsible for transferring messages of all types for the UA that creates the message to the destination UA
o Directory services Personal Address Book, Global Address List.
X.500
o is a set of directory services developed to help users in distributed networks locate users on other networks to whom they want to send messages
o Post Office (Information store, Message store) location of all user messages.
E-mail protocols
Transport/Delivery protocols
* POP3 (Post Office Protocol) and IMAP4 (Internet Mail Access Protocol)
o describes how e-mail client interact with email server.
* SMTP (Simple Mail Transport Protocol)
o describes how e-mail servers transfer email message to their intended recipients.
o SMTP works with other e-mail programs to provide both a client and a server the function to send and receive e-mail messages.
o used on the Internet, UNIX and in the TCP/IP stack
* MIME (Multipurpose Internet Mail Extension)
o defines the method in which files are attached to SMTP messages.
* MHS (Message Handling Service) within NetWare
o similar to X.400 => one computer on the network is the MHS sever and it translates messages between computers that may be using different e-mail systems
Directory Services
* LDAP (Lightweight Directory Access Protocol)
* X.500 (see above)
Messaging APIs
* MAPI (Message Application Programming Interface)
o MS standard and incorporated throughout all of its office products.
* VIM (Vendor-Independent Messaging) from Lotus
* Scheduling
Groupware
* eg. BBS, Internet news, Interactive conferences, MS Exchange, Lotus Notes.
o Group discussions
o Workflow automation.
o Help Desk
o Collective document creation.
o Internal publishing
Networks in a Multivendor Environments
* server's O/S, the client's O/S & the redirector have to be compatible
* Different clients have to be able to understand each other to communicate. How can you get this done?
o the client solution
+ implement the appropriate redirector on the client, the redirector forwards your request to the appropriate destination
+ use multiple redirectors to communicate with different clients
NT Client and Novell Server
Win95 Client and Novell Server
NetWare Client and NT Server
o the server solution
+ install a service on the service
+ E.g. to let MAC clients share network resources, add Service for Macintosh; Add FPNW for NetWare clients
Win95 Client, NT Server, Novell Server
Client/Server Computing
* Centralized Computing
o Here the application operates on the server and all clients interact with the central application through client side interface terminals - dumb terminals
o when a client requests data from a database, the system moves all the data across the network to the client
o this causes the network to slow down for other clients
* Client/Server Computing
o the client computer makes a request and a computer acting as the server fulfills the request
o the client software uses the structured query language (SQL) to translate what the user sees into a request that the database can understand. Therefore portions of the application reside on the client and some on the server.
o Here's an example using SQL:
+ The client requests the data
+ The request is translated into SQL
+ The SQL request is sent over the network to the server
+ The database server carries out a search on the computer where the data exists
+ The requested records are returned to the client
+ The data is presented to the user
o The application (MS Access for example) is the client, or FRONT END
o The database server (SQL Server) is the server or BACK END
* The Client
o The front end client runs an application that
+ presents an interface to the user (this doesn't reside on the server at all)
+ formats requests for data
+ displays data it receives from the server
o The user uses an on-screen form, called a search key to specify search requests
o the data can be presented to the user in various ways - different users access the same database to present information in a way that suits them
o Front End Tools
+ query tools
+ user applications
# e.g. Excel provides front end access to back end databases
+ program development tools
# Visual Basic is used to develop front end tools to access backend data.
* The Server
o usually dedicated to STORING and MANAGING data
o most of the database activity happens on the server
+ sorting
+ data updates, additions, deletions, and protection
o Stored procedures
+ short, pre-written data-processing routines used by client applications
+ stored on the server and can be used by any client
+ one stored process can be called by any number of client applications instead of having to incorporate the same routine into the code of each program
+ this means
# processing is done on the server instead of the client
# network traffic is reduced because one request begins a series of stored procedures on the server instead of many different requests
# security controls can prevent unauthorized use of some procedures
* Client / Server Architecture
o single server
o multiple servers with special tasks
+ distributed server arrangements
# servers across a WAN link synchronized to endure they all have the same data in common
# Data Warehouse. One server stores large amounts of data and forwards the most sought after data to intermediate servers that format the data. This off loads some of the processing from the intermediate servers that care contacted by clients (pic. p.409).
Advantages of the Client / Server Environment
1. Less network traffic => only results of query are sent over the network
2. The server is more powerful that the client and does most of the processing
3. More RAM and storage space on server means you don't have to spend as much MONEY on each client
4. Back end data is more easily secured and BACKED UP
* Five management areas
1. user administration
2. resource management
3. configuration management
4. performance management
5. maintenance
Managing Network Accounts
User Administration
Profiles
* used to structure a network environment for certain users
* this may be for security
* can also control the user's logon environment
* profiles include network connections and program items that appear when the user logs on.
These can include:
o printer connections
o window sizes and positions
o icons
o mouse settings
o the screen arrangement of colors
o screen savers
Rights apply to the system as a whole; permissions apply to a certain object.
Types of Groups
* Local Groups => things
* Global Groups => People
* Special Groups => internal system access -- Interactive, Network
* Built-In Groups => Administrator, Users, Operators Groups, Guests
Administrator Responsibilities
* Creating and Managing Accounts
* Security
* Training and supporting users
* Updating and implementing new software
* Archiving and data backup
* Preventing data loss
* Monitoring and regulating server storage space.
* Tuning the network
* Virus protection
* Troubleshooting
* Upgrading and replacing hardware
* Adding new computers
Security Models
Two different security models have evolved:
* Password-protected shares (share-level): each resource has a password
o there are 2 levels of passwords: Read access and Full Control Access
* Access permissions (user level): Rights are assign on a user by user basis. More secure than the share level method.
Other Methods of Network Security
* Auditing
o audit records show the users that have accessed or attempted to access specific resources in security log
* Diskless computers
* Data Encryption
o data can't be stolen from the cable. When the data gets to the proper PC, a key, the code for deciphering encrypted data, decode the bits into understandable info.
o DES data encryption standard
o CCEP commercial COMSEC endorsement program
* Virus protection
o The 4 standard measures to take when protecting against viruses:
+ Passwords to reduce the chance of unauthorized access
+ Well planned access and privilege assignments for all users
+ Profiles to structure the network environment
+ a policy determining what software can be loaded
Managing Network Performance
* Bottlenecks
o one device uses noticeably more CPU time than the others
o these devices tend to become bottlenecks:
+ CPU,
+ memory,
+ network card,
+ disk controllers,
+ network media
* Windows NT Performance Monitor
o view operations in both real time and recorded time for: processors, HDD, memory, network utilization, network as a whole
o can record the performance data
o send an alert to the network manager
o run utility that can adjust the system back into acceptable ranges
o establish a baseline of system management
* Simple Network Management Protocol (SNMP) - in a SNMP environment, programs called agents are loaded onto each managed device. The agents monitor network traffic and behaviour in these key network components in order to gather statistical data. This data is stored in a management information base (MIB)
* SNMP components include: hubs, servers, interface cards, routers and bridges
* The MIB collects data and the management program
o presents the information in the form of graphs or charts AND/OR
o sends the information to database program for analysis
Total System Management
* Microsoft System Management Server (SMS)
o centralized administration of computers in a WAN
o Inventory Management - collects and maintains an inventory of hardware and software for each computer and stored in a SQL server database, info. like RAM, CPU, HDD size...
o Shared Application Management - shared application can also distributed to a server for client's access
o Software Distribution
+ SMS can install and configure new software or upgrade previously installed software
+ Also, it can run commands on the client such as virus scans
o Remote Control and Network Monitor - provide help desk and diagnostics utilities to control remote client directly and access to remote client
Avoiding Data Loss
Tape Backup
Method Description
Full Backup backs up and marks selected files, whether or not they have changed since the last backup
Copy backs up selected files without marking them as backed up
Incremental Backup backs up and marks selected files only if they have changed since the last backup
Differential Backup backs up selected files only if they have changed since the last backup w/o marking them as backed up
The difference between Incremental and Differential
IF => Incremental Fast to backup; Slow to Restore => Marks files as backed up
=> Differential Slow to backup; Fast to Restore
UPS
+ power source to run the server for s short time
+ safe shutdown management service
+ prevent any more users from accessing the server
+ send an alert message to the network admin.
+ power is restored while UPS is active, the UPS will notify users that the power has returned
Fault Tolerant Systems - Windows NT supports Raid 0,1 and 5. For the exam, worry only about them.
+ RAID 0 - disk striping
# disk striping divides data into 64k block and spreads it equally in a fixed rate and order among all disks in an array
# NOT FAULT TOLERANT
+ RAID 1 -
# disk mirroring - actually duplicates a partition and moves the duplication onto another physical disk
# disk duplexing - is a mirrored pair of disks with an addition disk controller on the second drive
# The only RAID solution that can house the system files in the Boot partition
+ RAID 4 - disk guarding
# one drive is a dedicated parity drive, data is striped to multiple drives and then its parity sum is calculated, which is written to the dedicated parity drive
# works best for large block operations
+ RAID 5 - striping with parity
# data is striped across multiple drives and then its parity sum is calculated, which is also striped across multiple drives (not a dedicated parity drive)
+ sector sparing - hot fixing
# automatically adds sector - recovery capabilities to the file system while the computer is running
#
if bad sectors are found during disk I/O, the fault tolerance driver will attempt to move the data to good sector and map out the bad sector - only for SCSI, not ESDI or IDE
Larger Networks
Some components can be installed which will increase the size of the network within the confines of the limitations set by the topology. These components can:
* Segment existing LANs so that each segment becomes its own LAN.
* Join two separate LANs.
* Connect to other LANs and computing environments to join them into a larger comprehensive network.
Modems
* Modems share these characteristics
o a serial (RS-232) interface
o an RJ-11C telephone line connector
* telephones use analog signal; computers use digital signal. A modem translates between the two
* BAUD refers to the speed of the oscillation of the sound wave on which a bit of data is carried over the telephone wire
* the BPS can be greater than the baud rate due to compression and encode data so that each modulation of sound can carry more than one bit of data is carried over the telephone line. For example, a modem that modulates at 28,000 baud can actually send at 115,200 bps => bps is the most important parameter when looking at throughput.
* There are 2 types of modems
Asynchronous Communications (Async)
* use common phone lines
* data is transmitted in a serial stream
* not synchronized, no clocking device => no timing
* both sending and receiving devices must agree on a start and stop bit sequence
* error control
o a parity bit is used in an error checking and correction scheme called parity checking
o It checks to see if the # of bits sent = # of bits received
o the receiving computer checks to make sure that the received data matches what was sent.
o 25 % of the data traffic in async communications consists of data control and coordination
o MNP (Microcom Network Protocol) has become the standard for error control
o Later LAPM (Link Access Procedure for Modems) is used in V.42 modems (57,600 baud).
+ It uses MNP Class 4.
+ LAPM is used between two modems that are V.42 compliant
+ If one or the other modems is MNP 4 - compliant, the correct protocol would be MNP Class 4
* Communication performance depends on
1. signaling or channel speed - how fast the bits are encoded onto the communications channel
2. throughput - amount of useful information going across the channel
o you can double the throughput by using compression. One current data compression standard is the MNP Class 5 compression protocol
o V.42 bis is even faster because of compression.
+ bis => second modification
+ terbo => third, the bis standard was modified
* This is a good combination:
1. V.32 signaling
2. V.42 error control
3. V.42bis compression
Standard BPS
V.22 bis 2400
V.32 9600
V.32bis 14,400
V.32terbo 19,200
V.FastClass (V.FC) 28,800
V.34 28,800
V.42 57,600
Synchronous Communication
* relies on a timing scheme coordinated between two devices to separate groups of bits and transmit them in blocks known as frames
* NO start and stop bits =. a continuous stream of data because both know when the data starts and stops.
* if there's error, the data is retransmitted
* some synchronous protocol perform the following that asynchronous protocols don't:
1. format data into blocks
2. add control info
3. check the info to provide error control
* the primary protocols in synchronous communication are:
1. Synchronous data link control (SDLC)
2. High-level data link control (HDLC)
3. binary synchronous communication protocol (bisync)
* Synchronous communications are used in almost all digital and network communications
* 2 types of telephone lines:
1. public dial network lines (dial-up lines) - manually dial up to make a connection
2. leased (dedicated) lines - full time connection that do not go through a series of switches, 56 Kbps to 45 Mbps
Repeaters
* Repeaters
o EXTEND the network segment by REGENERATING the signal from one segment to the next
o Repeaters regenerate BASEBAND, digital signals
o don't translate or filter anything
o is the least expensive alternative
o work at the Physical layer of OSI
* Both segments being connected must use the same access method e.g. an 802.3 CSMA/CD (Ethernet) LAN segment can't be joined to a 802.5 (Token Ring) LAN segment. Another way of saying this is the Logical Link Protocols must be the same in order to send a signal.
* BUT repeaters CAN move packets from one physical medium to another: for example can take an Ethernet packet from a thinnet coax and pass it on to a fiber-optic segment. Same access method is being used on both segments, just a different medium to deliver the signal
* They send every bit of data on => NO FILTERING, so they can pass a broadcast storm along from on segment to the next and back. So you want to use a repeater when there isn't much traffic on either segment you are connecting.
* There are limits on the number of repeaters which can be used. The repeater counts as a single node in the maximum node count associated with the Ethernet standard [30 for thin coax].
* Repeaters also allow isolation of segments in the event of failures or fault conditions. Disconnecting one side of a repeater effectively isolates the associated segments from the network.
* Using repeaters simply allows you to extend your network distance limitations. It does not give you any more bandwidth or allow you to transmit data faster.
* Why only so many repeaters are allowed on a single network: "propagation delay". In cases where there are multiple repeaters on the same network, the brief time each repeater takes to clean up and amplify the signal, multiplied by the number of repeaters can cause a noticeable delay in network transmissions.
* It should be noted that in the above diagram, the network number assigned to the main network segment and the network number assigned to the other side of the repeater are the same.
* In addition, the traffic generated on one segment is propagated onto the other segment. This causes a rise in the total amount of traffic, so if the network segments are already heavily loaded, it's not a good idea to use a repeater.
* A repeater works at the Physical Layer by simply repeating all data from one segment to another.
Summary of Repeater features
o increase traffic on segments
o limitations on the number that can be used
o propagate errors in the network
o cannot be administered or controlled via remote access
o no traffic isolation or filtering
Repeater
Summary:
A repeater
o Connects two segments of similar or dissimilar media
o Regenerates the signal to increase the distance transmitted
o Functions in the Physical Layer of the OSI model
o Passes ALL TRAFFIC in both directions
* Use a repeater to improve performance by dividing the network segments, thus reducing the number of computers per segment (This is what it says in the book, but it doesn't make sense to me)
* Do NOT use a repeater when:
o There is heavy network traffic
o Segments are using different access methods
o You need any kind of data filtering.
Amplifiers are just like repeaters, but generate a BROADBAND, analog signal. That analog signal can have different frequencies and carry both voice and data.
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Bridges
* have all the abilities of a repeater
* Bridges can
o take an overloaded network and split it into two networks, therefore they can divide the network to isolate traffic or problems and reduce the traffic on both segments
o expand the distance of a segment
o link UNLIKE PHYSICAL MEDIA such as twisted-pair (10Base T) and coaxial Ethernet (10Base2)
o VERY IMPORTANT: they can link UNLIKE ACCESS CONTROL METHODS, on different segments such as Ethernet and Token Ring and forward packets between them. Exam Cram says this is a Translation Bridge that can do this - not all bridges - but my observation is questions don't necessarily mention the distinction.
* Bridges work at the Data Link Layer of the OSI model => they don't distinguish one protocol from the next and simply pass protocols along the network. (use a bridge to pass NetBEUI, a non-routable protocol, along the network)
* Bridges actually work at the MEDIA ACCESS CONTROL (MAC) sublayer. In fact they are sometimes called Media Access Control layer bridges. Here's how they deal with traffic:
o They listen to all traffic. Each time the bridge is presented with a frame, the source address is stored. The bridge builds up a table which identifies the segment to which the device is located on. This internal table is then used to determine which segment incoming frames should be forwarded to. The size of this table is important, especially if the network has a large number of workstations/servers.
o they check the source and destination address of each PACKET
o They build a routing table based on the SOURCE ADDRESSES. Soon they know which computers are on which segment
o Bridges are intelligent enough to do some routing:
+ if the destination address is on the routing table and is on the SAME SEGMENT, the packet isn't forwarded. Therefore, the bridge can SEGMENT network traffic
+ If the destination address is the routing table, and on a remote segment, the bridge forwards the packet to the correct segment
+ if the destination address ISN'T on the routing table, the bridge forwards the packet to ALL segments.
+ BRIDGES SIMPLY PASS ON BROADCAST MESSAGES, SO they too contribute to broadcast storms and don't help to reduce broadcast traffic
* Remote Bridges
o two segments are joined by a bridge on each side, each connected to a synchronous modem and a telephone line
o there is a possibility that data might get into a continuous loop between LANs
o The SPANNING TREE ALGORITHM (STA)
+ senses the existence of more than one route
+ determines which is the most efficient and
+ configures the bridge to use that route
+ this route can be altered if it becomes unusable.
+ Transparent bridges (also known as spanning tree, IEEE 802.1 D) make all routing decisions. The bridge is said to be transparent (invisible) to the workstations. The bridge will automatically initialize itself and configure its own routing information after it has been enabled.
* Comparison of Bridges and Repeaters
o Bridges
+ regenerate data at the packet level
+ accommodate more nodes than repeaters
+ provide better network performance than repeaters because they segment the network
* Implementing a Bridge
o it can be an external, stand-alone piece of equipment
o or be installed on a server
* Summary from MOC:
o Bridges have all the features of a repeater
o They connect two segments and regenerate the signal at the packet level
o They function at the Data Link layer of the OSI model
o Bridges are not suited to WANs slower than 56k
o They cannot take advantage of multiple paths simultaneously
o They pass all broadcasts, possibly creating broadcast storms
o Bridges read the source and destination of each packet
o they PASS packets with unknown destinations
o Use Bridges to:
+ Connect two segments to expand the length or number of nodes on the network
+ reduce traffic by segmenting the network
+ Connect
# unlike MEDIA ( e.g. 10BaseT and 10Base2)
# unlike ACCESS CONTROL METHODS (Ethernet and Token Ring)
The advantages of bridges are
o increase the number of attached workstations and network segments
o since bridges buffer frames, it is possible to interconnect different segments which use different MAC protocols
o since bridges work at the MAC layer, they are transparent to higher level protocols
o by subdividing the LAN into smaller segments, overall reliability is increased and the network becomes easier to maintain
o used for non routable protocols like NetBEUI which must be bridged
o help localize network traffic by only forwarding data onto other segments as required (unlike repeaters)
The disadvantages of bridges are
o the buffering of frames introduces network delays
o bridges may overload during periods of high traffic
o bridges which combine different MAC protocols require the frames to be modified before transmission onto the new segment. This causes delays
o in complex networks, data is not sent over redundant paths, and the shortest path is not always taken
o bridges pass on broadcasts, giving rise to broadcast storms on the network
Sample Question:
You want to connect an Ethernet network in one part of an office building to a Token-ring network down the hall. Both networks use NWLink IPX but must eliminate the IPX addressing and use only NetBEUI on both segments when they are joined. Which connectivity device do you choose which will allow the two networks to communicate, but at the same time reduce network levels.
device should you use?
1. repeater
2. bridge
3. router
4. gateway
B - they are testing here to see if you know what a translation bridge can do.
Some bridges can't connect different segments that use different media schemes, but a translation bridge can. A translation bridge will also reduce network traffic because it can analyze packets based on MAC address and if it finds them to be from the same segment as the originating they are simply discarded instead of being passed on to a non-local segment. The bridge can do this using address information stored in its bridging table.
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Routers
* Determine the best path for sending data and filtering broadcast traffic to the local segment. They DON'T pass on broadcast traffic
* work at the Network layer of OSI => they can switch and route packets across network segments
* They provide these functions of a bridge
o filtering and isolating traffic
o connecting network segments
* routing table contains
1. all known network addresses
2. how to connect to other networks
3. possible paths between those routers
4. costs of sending data over those paths
5. not only network addresses but also media access control sublayer addresses for each node
* Routers
o REQUIRE specific addresses: they only understand network numbers which allow them to talk to other routers and local adapter card addresses
o only pass Packets to the network segment they are destined for.
o routers don't talk to remote computers, only to other routers
o they can segment large networks into smaller ones
o they act as a safety barrier (firewall) between segments
o they prohibit broadcast storms, because broadcasts and bad data aren't forwarded
o are slower than most bridges
o can join dissimilar access methods: a router can route a packet from a TCP/IP Ethernet network to a TCP/IP Token Ring network
* Routers don't look at the destination computer address. They only look at the NETWORK address and they only pass on the data if the network address is known => less traffic
* Routable protocols:
o DECnet, IP, IPX, OSI, XNS, DDP (Apple)
o Routable protocols have Network layer addressing embedded
* Non-routable protocols:
o LAT, NetBEUI, DLC
o Non-routable protocols don't have network layer addressing
Choosing Paths
* routers can choose the best path for the data to follow
* routers can accommodate multiple active paths between LAN segments. To determine the best path, it takes these things into account:
o If one path is down, the data can be forwarded over on alternative route
o routers can listen and determine which parts of the network are busiest.
o it decides the path the data packet will follow by determining the number of hops between internetwork segments
* OSPF (Open Shortest Path First)
o is a link-state routing algorithm
o routes are calculated based on
+ # of hops
+ line speed
+ traffic
+ cost
o TCP/IP supports OSPF
* RIP (Routing Information Protocol)
o RIP is the protocol used to determine the # of hops to a distant segment.
o uses distance-vector algorithm to determine routes
o TCP/IP & IPX support RIP
* NLSP (NetWare Link Services Protocol)
o is a link-state algorithm for use with IPX
* There are 2 types of routers
o Static - manually setup and config the routing table and to specify each route
o Dynamic
+ automatic discovery of routers
+ use information from other routers
Distinguishing between Bridges and Routers
Both bridges and routers
o forward packets between networks
o send data across WAN links
* A Bridge
o recognizes the address of EACH computer on it's segment and forwards packets on the basis of the destination address
o either recognizes the address or it doesn't, and forwards the packet accordingly
o forwards all broadcast messages to all ports, except to the port from which the broadcast message came. Every computer on every segment receives this broadcast
* A Router
o works at the NETWORK layer and thus takes more information into account when determining what to forward and where to forward it to.
o Routers recognize the addresses of other routers and determine which packets to forward to which routers
Multiple Paths-- important
* Bridges recognize ONE PATH between networks
* Routers can search between multiple paths and determine the best path at the moment
The 4 KEY pieces of information that distinguish bridges and routers:
Bridges
Routers
* recognize the MAC sublayer addresses (i.e. the addresses of the network cards on its own segment)
* Routers recognize network addresses not individual computer addresses
* forwards everything it doesn't recognize and
* forwards all addresses it knows, but only out the appropriate port
* routers filter addresses.
* It forwards particular protocols to particular addresses (other routers)
* if the router doesn't recognize a destination address, the packet is usually discarded
* works with all protocols
* only works with routable protocols
* Non-Routable = NetBEUI, DLC, LAT
Because they make path choices and filter out packets the segment doesn't need to receive they
* help lessen network congestion
* conserve resources
* boost data throughput
* make data delivery more reliable
Because is works at the network layer, a router can connect networks that use
* Different architectures
* Different media access control methods -- for example, they can connect an Ethernet segment to a Token-Ring segment
Summary of Router features
* use dynamic routing
* operate at the protocol level
* remote administration and configuration via SNMP
* support complex networks
* the more filtering done, the lower the performance
* provides security
* segment networks logically
* broadcast storms can be isolated
* often provide bridge functions also
* more complex routing protocols used [such as RIP, IGRP, OSPF]
Brouters
* Combine the best qualities of both bridges and routers
* First, a brouter checks to see if the protocol is routable or non-routable
* Route selected routable protocols.
* They can bridge non-routable protocols. Like a Bridge, they use the MAC address to forward to destination. They act like a router for one protocol and a bridge for all the others
* More cost effective than individual bridges and routers.
* SO, use a brouter when you have routable and non-routable protocols.
Hubs
There are many types of hubs:
* Passive hubs are don't require power and are simple splitters or combiners that group workstations into a single segment
* Active hubs require power and include a repeater function and are thus capable of supporting many more connections.
* Intelligent hubs provide
o packet switching
o traffic routing
Gateways
* The TRANSLATOR -- allows communications between dissimilar systems or environments
* A gateway is usually a computer running gateway software connecting two different segments. For example an Intel-based PC on one segment can both communicate and share resources with a Macintosh computer or an SNA mainframe. Use gateways when different environments need to communicate. One common use for gateways is to translate between personal computers and mainframes
* GSNW is a gateway to allow Microsoft clients using SMB to connect to a NetWare server using NCP.
* Gateways work at the Application --> Transport layer
* They make communication possible between different architectures and environments
* They perform protocol AND data conversion / translation.
* they takes the data from one environment, strip it, and re-package it in the protocol stack from the destination system
* they repackage and convert data going from one environment to another so that each environment can understand the other environment's data
* gateway links two systems don't use the same
1. protocols
2. data formatting structure
3. languages
4. architecture
* they are task specific in that they are dedicated to a specific type of conversion: e.g. "Windows NT Server -> SNA Server Gateway"
* usually one computer is designated as the gateway computer. This adds a lot of traffic to that segment
* Disadvantages
o They slow things down because of the work they do
o they are expensive
o difficult to configure
* Remember, gateways can translate
o protocols e.g. IPX/SPX --> TCP/IP
o and data (PC --> Mac)
o e-mail standards --> an e-mail gateway that translates on e-mail format into another (such as SMTP) to route across the Internet.
WAN Transmission
Communication between LANs over a WAN link will involve one of these technologies
* Analog
o These use conventional telephone lines, with voice signaling (modem) technologies
* Digital
o These use digital grade telephone lines, with digital technologies all the way
* Packet Switching
o These use multiple sets of links between sender and receiver to move data
Analog
* dial-up line
o via public switched telephone network (PSTN)
o requires modems which are slow
o inconsistent quality of service
* dedicated line
o fast
o reliable
o expensive
o service provider can implement line conditioning (a service that reduces delay and noise on the line, allowing for better transmissions) can make the leased lines even more reliable,
Digital
* Digital Data Service (DDS) provide point-to-point synchronous communications at:
o 2.4 Kbps
o 4.8 Kbps
o 9.6 Kbps or
o 56 Kbps
* guarantees full-duplex bandwidth by setting up a permanent link from each endpoint
* 99% error free
* doesn't requires modem, requires bridge or router through a device called a CSU/DSU. This device translates standard digital signals a computer generates into bipolar digital signals used by synchronous communications
* Available in several forms:
# of T channels Speed
DDS
T1 1 1.544 Mbps
T3 28 45 Mbps
T4 168 274.7 Mbps
Switched 56 56 Kbps
T1
* Point to point transmission => no switching
* uses two-wire pairs (1 pair to send, 1 to receive)
* full-duplex signal at 1.544 Mbps
* Used to transmit digital, voice, data and video signals
* multiplexing - signals from different source are collected into a component called a multiplexer and fed into one cable 8,000 times a second
* a T1 divides into 24 64 Kbps channels. Subscribers can lease one 64 Kbps channel known as a Fractional T-1.
o each channel can transmit at 64 Kbps. This is called a DS-0
o the whole 1.544 Mbps is known as DS-1
* Connecting a T1 line to your network is similar to a connecting a DDS or frame relay line. You will need a T1-compatible CSU/DSU, and a bridge or router. To distribute the T1’s bandwidth between voice and data traffic, you will need a multiplexer/demultiplexer to combine voice and data signals for transmission, and separate them upon reception.
T3
* equivalent to 28 T-1 lines
* T3 and Fractional T-3 leased line service provides voice and data service from 6 Mbps to 45 Mbps
* REALLY expensive
* T-1 uses copper wire, while T-3 uses fiber optic cables or microwave transmission equipment.
Switched 56
* In reality, a Switched 56 line is nothing more than a circuit-switched version of a standard 56 Kbps DDS leased line. As customers pay only for connection time, resulting costs are usually significantly lower than those of a dedicated line.
* is a LAN to LAN digital dial-up service
* 56 Kbps
* used on demand => not dedicated => less expensive.
* Both ends must be equipped with a Switched 56 compatible CSU/DSU to dial-up another switched 56 site.
Packet Switching
o Switching (as in switched connections) refers to finding a path for data transmission across a number of potential links between sender and receiver. On the other hand, analog and digital connections require a fixed connection to exist, at least for the duration of each communication session. Switching methods include both circuit switching and packet switching. Essentially, when data is received on an incoming line, the switching device must find an appropriate outgoing line on which to forward it. These switching devices are usually called routers, based on the functions they perform.
o data package is broken into packers and each package is tagged with a destination address and other info.
o relayed through stations in a computer network
o data paths for individual packets depend on the best route at any given instant. The main point is that the small, individual packets are all take their own route to the destination, and an error in any one of them is easier to correct than a huge chunk of data
o These networks are sometimes called "any to any networks"
o Can use a virtual circuit
+ logical connection between the sending computer and the receiving computer
+ not actual cable, but bandwidth used on demand
+ Can use a Switched Virtual Circuit to establish a connection over a specific route.
+ Permanent Virtual Circuits allow the customer to pay for only the time that the line is used.
Advanced WAN
X.25
o speed peaks at 64 Kbps - Newer versions can be up to 2 Mbps
o a set of protocols incorporated in a packet-switching network
o uses switches circuits and routes as available to provide the best routing at any particular time. The situation is always changing.
o uses telephone lines - slow - MUCH error checking => this is a major disadvantage
o synchronous packet-mode host or other device and the public data network (PDN) over a dedicated or leased-line circuit
o DTC/DCE interface
o a PAD is also needed - Packet Assembler / Disassembler
o And X.25 gateway is needed between the LAN and the Public Data Network
o See pic on p. 595.
ISDN
o Basic Rate (BRI) is 3 data channels
+ 2 for 64 Kbps - 64 Kbps channels are known as B (Bearer) channels, carry voice, data or image
+ 1 for 16 Kbps - the 16 Kbps channel is D channel which carries signaling and link management data
+ This makes a total of 144 Kbps of bandwidth.
+ basic rate is called 2B+D
+ The two B channels can be used together for 128 Kbps data stream
o Primary Rate (PRI) ISDN takes the entire bandwidth of a T1 link by providing
+ 23 B Channels at 64 Kbps
+ 1 D Channel at 64 Kbps
o ISDN is a dial-up service, not dedicated, not bandwidth on demand
o Right now, ISDN is about 5 times as fast as the fastest modem
o You can transmit voice and data with ISDN
Frame Relay
o Like X.25 Frame Relay is a packet-switching technology
o uses variable-length packets
o It establishes a logical path that's called a Permanent Virtual Circuit (PVC) between end-points. PVCs take fixed paths, so a PVC is the equiva-lent of a dedicated line in a packet-switched network. The path is fixed, so network nodes don't have to waste time calculating routes. Frame relay connections operate at speeds between 56 Kbps and 1.544 Mbps because they use PVCs, and there is no built-in error checking.
o again, the PVC transmits at Data Link Layer. Because Frame Relay uses a PVC, the entire path from end to end is known => faster because no fragmentation or reassembly or best path routing is needed
o can supply bandwidth on demand
o over digital leased-line
o Frame relay connections to a network require you to use a frame relay-compatible CSU/DSU to create the physical connection to the WAN, and a router or bridge to move traffic from the LAN to the WAN, and the WAN to the LAN, as needed.
o in summary, Frame relay costs less than a dedicated line or an ATM connection and provides data transmission rates of up to 1.544 Mbps over conventional or fiber optic media.
ATM
o fixed-sized packets over broadband and baseband LANs or WANs
o 155 Mbps to 622 Mbps or more
o ATM can accommodate voice, data, fax, realtime video, CD-quality audio, imaging, and multimegabit data transmission.
o ATM is like frame relay because it assumes noise-free lines and leaves error checking to devices at either end of a connection. Also, ATM creates a PVC between two points across an ATM network as part of setting up a communication session.
o ATM Technology
+ broadband cell relay method that transmit data in 53-byte cells rather than in variable-length frames. This uniform cell size is a big factor for speed => uniformity is easier to switch, route and buffer.
+ cell consists of 48 bytes of application info and 5 bytes of ATM header data => a consistent uniform package
o in theory, up to 1.2 Gigabits per second, but can transmit normally at 155 Mbps
o can be used in LANs and WANs
o hardware like routers, bridges have to be ATM compatible
o switches are multiport hubs
o Any media type is OK
+ media recommended
# T3 (45 Mbps)
# FDDI (100 Mbps)
# fiber channel (155 Mbps)
# OC3 SONET (155 Mbps)
o ATM can even interface with frame relay and X.25.
About Optical Carrier Levels, T-Carrier Rates, And More
The Optical Carrier rating level for standard ATM technologies is cus-tomarily abbreviated as OC-n, where n is a multiplier applied to the basic OC level 1 rate (OC-1) of 51.84 Mbps. OC-1 describes the basic transmission rate for SONET communications. Table 10.1 (seen later in this chapter) summarizes most of the WAN service types that we cover in this chapter, along with their common abbreviations, basic characteristics, maximum throughput rates, and associated transmission technologies. - Exam Cram p. 197
Top of Page Top of page
Fiber Distributed Data Interface (FDDI)
* 100 Mbps token passed ring network that uses Fiber optic cable
* used for Metropolitan Area Networks (MAN) to connect within the same city so this isn't really a WAN technology
* 100 km (62 miles) max. length => not really a WAN technology
* FDDI uses fiber optic cable to serve as
o "backend network" that handle file transfer
o serve as a backbone for other low capacity LANs
o LANs that require large bandwidth
+ Video
+ CAD
+ CAM
* Token Passing
o not the same as token passing in 802.5
o here a computer can transmit as many frames as it can produce within a predetermined time before letting the token go. When it is finished transmitting, it lets the token go.
o Because the computer releases the token when it's finished, there may be several frames on the ring at once.
o FDDI is not like a regular Token Ring network because more than one computer at a time can transmit a token so that multiple tokens can circulate on the ring at any one time.
o This is why FDDI is faster than regular Token Ring 802.5 => 802.5 only allows one token at a time to transmit.
* Topology
o dual-ring
+ primary ring is for traffic; a redundant second ring for backup
+ when the primary ring breaks down, the secondary ring reconfigures itself and flows in the opposite direction
+ REDUNDANCY is one of the key features of this technology.
o 500 computers max.
o more than one computer can transmit at a time - they share the bandwidth; for example, when 10 computers transmit, each does so at 10 Mbps
o there must be a repeater every 2 Kms or less
o computers connected to both rings are CLASS A stations and help to reconfigure the network if the first ring fails. CLASS B stations are only connected to the one, primary ring.
o FDDI can have point-to-point links to a hub => it can be set up using a star ring topology
* Beaconing
o all computers on an FDDI network are responsible for monitoring faults in the network
o a computer that detects a fault sends a signal called a BEACON onto the network. If it sees it's upstream neighbour is sending a beacon it stops. This goes on until the only computer sending a beacon is the one directly downstream from the faulty computer. This process stops when a beaconing computer receives its own beacon => this means the beacon made it around the ring
* Media
o FDDI uses fiber-optic. This means
+ immune to electromagnetic interference
+ secure because fiber optic doesn't emit a signal that can be monitored and cannot be tapped
+ able to transmit long distances before needing a repeater
o FDDI on copper wire is called CDDI => can be done, but it has FAR less distance
Synchronous Optical Network (SONET)
* SONET is a fiber optic WAN technology used to deliver voice, data, and video at speeds in multiples of 51.84 Mbps
* The basic OC-1 level specifies a data rate of 51.84 Mbps, and is based on the DS1 basic rate defined for SONET. The most common level is OC-3 or 3 x 51.84 Mbps or 155.52 Mbps. OC-3 is the most common SONET implementation in use today, even though the specification defines OC-48 at 2.48 Gbps.
* uses fiber-optic
* Summary: SONET is a fiber optic WAN technology used to deliver voice, data, and video at speeds up to 622 Mbps, and beyond.
Switched Multimegabit Data Service (SMDS)
* Switching service that provides data transmission in the range between 1.544 Mbps (T1 or DS1) to 45 Mbps (T3 or DS3).
* Connectionless service that, like ATM, uses fixed-length 53 bytes cells.
* Like ATM and frame relay, it provides no error checking, leaving that up to devices at the connection points.
* IEEE 802.6 (MAN) specification.
* is a dual bus topology that forms a ring that is not closed
Other WAN Tidbits:
* E1 (European Trunk Line) is the T-1 digital equivalent
* The transmission rate is 2.048 Mbps
* See table p. 199 Exam Cram for other tidbits, most of which have been noted here
Network Troubleshooting
Planning
* Prevention and a proactive program of preventative maintenance are the best approaches to avoid problems.
* Policies and procedures should be determined during the network planning stages and should include;
o Backing up the network.
o Planning security.
o Standardization of hardware and software.
o Upgrade maintenance.
o Documentation which may include;
+ map of the network
+ server information and backup schedules
+ software information
+ telephone numbers of vendors and tech support
+ copies of service agreements
+ record of problems and solutions
Network Utilities
* The ISO identifies five areas of network management;
1. Accounting management
2. Configuration management
3. Fault management
4. Performance management
5. Security management
* Network Monitoring
o Can be performed with Performance Monitor in NTServer.
o A baseline should be established under normal conditions for future reference.
Troubleshooting Methodology
1. Set the problem's priority.
2. Identify the problem's symptoms.
3. Develop a list of possible causes.
4. Test to isolate the cause.
5. Study the results of the test to identify a solution.
Tools
* Digital Volt Meter (DVM)
o another name is a Volt /Ohm Meter
o checks for resistance on cables, terminators and barrel connectors
+ cables and barrel connectors should provide 0 resistance
+ terminators in 10Base2 and 10Base5 networks should provide 50 ohms of resistance
o Use as a continuity checker for cables.
o a continuity check can reveal a short where:
+ two parts of the same cable are exposed and touching
+ part of cable is touching another conductor such as metal surface
* Time-Domain Reflectometer (TDR)
o Sends sonar-like pulses down the cable to identify any kind of a break, short or imperfection that might affect performance
o can locate a break within a few feet of the actual separation in the cable
* Advanced Cable Testers
o Work at OSI layers 2, 3, and 4 and can display more complex information.
o can indicate if a particular cable or NIC is causing problems
o Can display:
+ Message and error frame counts
+ Excess collisions
+ congestion errors
+ beaconing
* Oscilloscopes
o measures signal voltage per unit of time
o Can identify
+ breaks,
+ shorts,
+ bends
+ opens (breaks in the cable)
+ and attenuation data.
* Network Monitors
o Software that tracks all or part of network traffic.
* Protocol Analyzers
o Can perform packet capture, decoding and transmission in real-time.
o Most useful network analysis tool.
o They look inside the packet to identify problems
o They have a TDR in them
o they can
+ identify the most active computers
+ identify computers sending error-filled packets
+ identify, view and filter certain types of packets
+ help analyze network trends
+ check various components, connections by generating test packets
+ set up alerts like Performance Monitor
Support Resources
* Microsoft TechNet
* BBS's
* User Groups
* Periodicals
* Internet
* Microsoft Network
Common Troubleshooting Situations
* Cable and other physical layer problems.
* Power fluctuations.
* Upgrades
* Changes in client computer configuration.
* Server crashes.
* Poor network performance resulting from some change or user application.
OSI Model Layers
Layer
Function Protocols Network Components
Application
User Interface
* used for applications specifically written to run over the network
* allows access to network services that support applications;
* directly represents the services that directly support user applications
* handles network access, flow control and error recovery
* Example apps are file transfer,e-mail, NetBIOS-based applications
DNS; FTP; TFTP; BOOTP; SNMP;RLOGIN; SMTP; MIME; NFS; FINGER; TELNET; NCP; APPC; AFP; SMB Gateway
Presentation
Translation
* Translates from application to network format and vice-versa
* all different formats from all sources are made into a common uniform format that the rest of the OSI model can understand
* responsible for protocol conversion, character conversion,data encryption / decryption, expanding graphics commands, data compression
* sets standards for different systems to provide seamless communication from multiple protocol stacks
* not always implemented in a network protocol
Gateway
Redirector
Session
"syncs and sessions"
* establishes, maintains and ends sessions across the network
* responsible for name recognition (identification) so only the designated parties can participate in the session
* provides synchronization services by planning check points in the data stream => if session fails, only data after the most recent checkpoint need be transmitted
* manages who can transmit data at a certain time and for how long
* Examples are interactive login and file transfer connections, the session would connect and re-connect if there was an interruption; recognize names in sessions and register names in history
NetBIOS
Names Pipes
Mail Slots
RPC
Gateway
Transport
packets; flow control & error-handling
* additional connection below the session layer
* manages the flow control of data between parties across the network
* divides streams of data into chunks or packets; the transport layer of the receiving computer reassembles the message from packets
* "train" is a good analogy => the data is divided into identical units
* provides error-checking to guarantee error-free data delivery, with on losses or duplications
* provides acknowledgment of successful transmissions; requests retransmission if some packets don’t arrive error-free
* provides flow control and error-handling
TCP, ARP, RARP;
SPX
NWLink
NetBIOS / NetBEUI
ATP
Gateway
Advanced Cable Tester
Brouter
Network
addressing; routing
* translates logical network address and names to their physical address (e.g. computername ==> MAC address)
* responsible for
o addressing
o determining routes for sending
o managing network problems such as packet switching, data congestion and routing
* if router can’t send data frame as large as the source computer sends, the network layer compensates by breaking the data into smaller units. At the receiving end, the network layer reassembles the data
* think of this layer stamping the addresses on each train car
IP; ARP; RARP, ICMP; RIP; OSFP;
IGMP;
IPX
NWLink
NetBEUI
OSI
DDP
DECnet
Brouter
Router
Frame Relay Device
ATM Switch
Advanced Cable Tester
Data Link
data frames to bits
* turns packets into raw bits 100101 and at the receiving end turns bits into packets.
* handles data frames between the Network and Physical layers
* the receiving end packages raw data from the Physical layer into data frames for delivery to the Network layer
* responsible for error-free transfer of frames to other computer via the Physical Layer
* this layer defines the methods used to transmit and receive data on the network. It consists of the wiring, the devices use to connect the NIC to the wiring, the signaling involved to transmit / receive data and the ability to detect signaling errors on the network media
Logical Link Control
* error correction and flow control
* manages link control and defines SAPs
802.1 OSI Model
802.2 Logical Link Control
Bridge
Switch
ISDN Router
Intelligent Hub
NIC
Advanced Cable Tester
Media Access Control
* communicates with the adapter card
* controls the type of media being used:
802.3 CSMA/CD (Ethernet)
802.4 Token Bus (ARCnet)
802.5 Token Ring
802.12 Demand Priority
Physical
hardware; raw bit stream
* transmits raw bit stream over physical cable
* defines cables, cards, and physical aspects
* defines NIC attachments to hardware, how cable is attached to NIC
* defines techniques to transfer bit stream to cable
IEEE 802
IEEE 802.2
ISO 2110
ISDN
Repeater
Multiplexer
Hubs
* Passive
* Active
TDR
Oscilloscope
Amplifier
Cables and Stuff
Type Cable Type Length (meters) Connector Nodes Per Segment Nodes Per Network
10BaseT
10Base2
10Base5
10BaseFL
100BaseT4
100BaseTX
100Base FX
100VG-AnyLan
UTP Category Mbps Type Length Connector
Category 1 voice Telephone cable
Category 2 data 4 twisted-pairs
Category 3 data 4 twisted-pairs - 3 twist per foot
Category 4 data 4 twisted-pairs
Category 5 data 4 twisted-pairs of copper wire
Coaxial Cable Ohms
RG-8 and RG-11
RG-58 Family
RG-58 /U
RG-58 A/U
RG-58 C/U
RG-59
RG-62
Networking Essentials - Memory Sheet
IRQ # Common Use I/O Address
IRQ 1
IRQ 2(9)
IRQ 3 ____________
IRQ 4 ____________
IRQ 5
IRQ 6
IRQ 7
IRQ 8
IRQ 9 ____________
IRQ 10
IRQ 11
IRQ 12
IRQ 13
IRQ 14
IRQ 15 _______________________________________
What four things do you need to configure for an adapter card install?
1
2
3
4
IBM Cabling
Type 1 2-pair 22AWG used for computers and MAU's.
Type 2 2-pair 22AWG
+ pair 26 AWG for voice
Type 3 4 solid, unshielded twisted pair
22 or 24 AWG
Type 5 2 fibers industry standard
Type 6 2-pair 26 AWG
Type 8 2-pair 26 AWG Limited to 1/2 the distance of Type 1 cable
Type 9 2 STP cables
802 Project Model
802.1
802.2
802.3
802.4
802.5
802.6
802.7
802.8
802.9
802.10
802.11
802.12
Access Methods
Feature or Function CSMA/CD CSMA/CD Token Passing Demand Priority
Type of Communication
Type of Access Method
Type of Network
IP Addressing - Q&A
Questions
1. What is an IP address?
2. What is the use of an IP address?
3. Which version of IP is covered by this document?
4. Which RFC specifies the IP address standard?
5. How a host determines its IP address?
6. Is there any relation between the MAC address and IP address of a host?
7. Can a single network interface have more than one IP address associated with it?
8. What is the difference between a host name and an IP address?
9. How a host name is resolved to the corresponding IP address?
10. What is the size of an IP address?
11. How an IP address is represented?
12. What are the components of an IP address?
13. What is a network ID?
14. What is a host ID?
15. What is a unicast IP address?
16. What is a multicast IP address?
17. What is a broadcast IP address?
18. How IP addresses are classified?
19. What is the use of classifying IP addresses?
20. What are the different classes of IP addresses?
21. How to determine the class of an IP address?
22. How many bytes does each Class of IP address use to represent network and host IDs?
23. What is the format of the various IP address classes?
24. How many number of networks and hosts can be represented using the IP address classes?
25. What is the possible range of IP addresses for the different classes?
26. What kind of networks use a Class A or Class B or Class C IP address typically?
27. What is the use of Class D IP addresses?
28. What is the use of Class E IP addresses?
29. How to decide which class of IP address to use for a particular network?
30. Does the maximum number of hosts in a network, restrict the class of IP address that can be used for the network?
31. What are the various special IP addresses?
Answers
1. What is an IP address?
IP address is an network layer protocol address for a host in a TCP/IP network.
2. What is the use of an IP address?
IP address is used to uniquely identify each host in a network. IP address is needed in order to communicate with other hosts in the network using the TCP/IP suite of protocols.
3. Which version of IP is covered by this document?
This document covers IP version 4.
4. Which RFC specifies the IP address standard?
RFC 1166 specifies the IP Version 4 address format.
5. How a host determines its IP address?
A host determines its IP address during the boot-up process either from a configuration file stored in the local hard disk of the system or using a network protocol like RARP, DHCP, BOOTP from the servers in the network.
6. Is there any relation between the MAC address and IP address of a host?
No. There is no relation between the MAC address and the IP address of a host.
7. Can a single network interface have more than one IP address associated with it?
Yes. It is possible to associate more than one IP address to a single network interface. This is discussed in detail in RFC 1122.
8. What is the difference between a host name and an IP address?
A host name is used to identify a host by human beings and higher level user applications. But IP protocol uses only IP addresses to identify a host in the network. A host-name is provided just as a convenience for users of the network and higher level applications.
9. How a host name is resolved to the corresponding IP address?
A host name is resolved to the corresponding IP address either from a configuration file stored in the local machine or using a network protocol like DNS or WINS from a server in the network.
10. What is the size of an IP address?
The size of an IP address is 32 bits (4 bytes).
11. How an IP address is represented?
The following notation is used to represent an IP address. This notation is called the dotted decimal format: M.N.O.P, where M, N, O and P represent the first, second, third and fourth bytes of an IP address respectively. The size of each byte is 8 bits and the value of each byte can be from 0 to 255. For example, 192.9.205.21 is an IP address.
12. What are the components of an IP address?
A IP address consists of the following components: Network ID and Host ID. For example, in the IP address 192.9.205.21, the network ID is 192.9.205 and the host ID is 21.
13. What is a network ID?
A network ID uniquely identifies a network. All the hosts in a single network will have the same network ID. For example, in the IP address 192.9.205.21, the network ID is 192.9.205. A router analyses only the network ID portion of an IP address for datagram forwarding.
14. What is a host ID?
A host ID uniquely identifies a host in a network. Two hosts in two different networks can have the same host ID. For example, in the IP address 192.9.205.21, the host ID is 21.
15. What is a unicast IP address?
A unicast IP address is an IP address uniquely identifying a host in a network. The datagram with a unicast IP address is received and processed by only a single host. For example, the IP address 192.9.205.21 is a unicast IP address.
16. What is a multicast IP address?
A multicast address is an IP address identifying a particular group of hosts in network. This group of hosts is called a multicast group. For example, the IP address 225.2.100.1 is a multicast IP address.
17. What is a broadcast IP address?
The datagram with a broadcast IP address is received and processed by all the hosts in the local network. For example, the IP addresses 255.255.255.255, 192.9.205.255, 180.10.255.255, 10.255.255.255 are broadcast IP addresses.
18. How IP addresses are classified?
IP addresses are classified based on the number of bytes allocated to the Network ID and the Host ID in an IP address.
19. What is the use of classifying IP addresses?
IP addresses are classified so that networks and hosts can be easily managed.
20. What are the different classes of IP addresses?
IP addresses are classified into the following classes:
1. Class A
2. Class B
3. Class C
4. Class D
5. Class E
21. How to determine the class of an IP address?
The class of an IP address can be determined from the first four bits of the first byte of the IP address.
22. How many bytes does each Class of IP address use to represent network and host IDs?
The number of bytes used by each network Class to represent the network and host are shown below:
+----------+----------------+----------------+
|IP Address| Bytes used for | Bytes used for |
|Class | Network ID | Host ID |
+----------+----------------+----------------+
| Class A | 1 | 3 |
| Class B | 2 | 2 |
| Class C | 3 | 1 |
| Class D | - | - |
| Class E | - | - |
+----------+----------------+----------------+
23. What is the format of the various IP address classes?
The format of the different IP address classes is shown below:
+----------+-------------------------------------+
|IP Address| IP Address format |
|Class | |
+----------+-------------------------------------+
| Class A | 0NNNNNNN.HHHHHHHH.HHHHHHHH.HHHHHHHH |
| Class B | 10NNNNNN.NNNNNNNN.HHHHHHHH.HHHHHHHH |
| Class C | 110NNNNN.NNNNNNNN.NNNNNNNN.HHHHHHHH |
| Class D | 1110MMMM.MMMMMMMM.MMMMMMMM.MMMMMMMM |
| Class E | 1111RRRR.RRRRRRRR.RRRRRRRR.RRRRRRRR |
+----------+-------------------------------------+
In the above table,
N denotes the network ID bits,
H denotes the host ID bits,
M denotes the multicast address bits and
R denotes reserved bits.
24. How many number of networks and hosts can be represented using the IP address classes?
The maximum number of networks and hosts that can be represented using the various IP address classes is shown below in the table:
+----------+----------------+---------------------+
|IP Address| Maximum number | Maximum number of |
|Class | of networks | hosts per network |
+----------+----------------+---------------------+
| Class A | 126 (2^7 - 2) | 16777214 (2^24 - 2) |
| Class B | 16384 (2^14) | 65534 (2^16 - 2) |
| Class C | 2097152 (2^21) | 254 (2^8 - 2) |
| Class D | - | - |
| Class E | - | - |
+----------+----------------+---------------------+
In the above table,
1. The numbers are calculated using the number of bits used to represent the network ID and host ID.
2. The maximum number of networks for Class A IP address is reduced by 2 to account for the reserved network IP address 0.xxx.xxx.xxx and 127.xxx.xxx.xxx
3. The maximum number of hosts for all the classes is reduced by 2 to account for the reserved host IP address in which all the host ID address bits are either one or zero.
25. What is the possible range of IP addresses for the different classes?
+----------+-----------------------------------+
|IP Address| Possible range of IP address |
|Class | |
+----------+-----------------------------------+
| Class A | 0.0.0.0 through 127.255.255.255 |
| Class B | 128.0.0.0 through 191.255.255.255 |
| Class C | 192.0.0.0 through 223.255.255.255 |
| Class D | 224.0.0.0 through 239.255.255.255 |
| Class E | 240.0.0.0 through 247.255.255.255 |
+----------+-----------------------------------+
26. What kind of networks use a Class A or Class B or Class C IP address typically?
Class A IP address is used for a network with large number of hosts. Class C IP address is used for a network with less number of hosts. Class B IP address is used for a network with medium number of hosts.
27. What is the use of Class D IP addresses?
The Class D IP addresses are used for multicasting.
28. What is the use of Class E IP addresses?
The Class E IP addresses are reserved for experimental purpose.
29. How to decide which class of IP address to use for a particular network?
The class of IP address to use for a particular network depends on the maximum number of hosts in the network. For example, if the maximum number of hosts in a network will be less than 254 hosts, then a Class C IP address can be used for the network. If the maximum number of hosts in a network will be greater than 254 hosts but less than 65534, then a Class B network can be used.
30. Does the maximum number of hosts in a network, restrict the class of IP address that can be used for the network?
No. Any possible class of IP address can be used to represent a network. For example, if a network has 200 hosts, it can use either a class A or class B or class C IP address.
31. What are the various special IP addresses?
The various special IP address are shown below in the table:
+----------------+-------------------------------------------------+
|IP Address | Description |
+----------------+-------------------------------------------------+
|0.0.0.0 | Local host. |
+----------------+-------------------------------------------------+
|127.xxx.xxx.xxx | Local loopback address. The value of the last |
| | 3 bytes are ignored. The datagram with this IP |
| | address is never transmitted over the network. |
+----------------+-------------------------------------------------+
|xxx.0.0.0 | Local host IP address. The x represents the |
|xxx.xxx.0.0 | network ID bits. |
|xxx.xxx.xxx.0 | |
+----------------+-------------------------------------------------+
|0.xxx.xxx.xxx | IP address of a host in the local network. The |
|0.0.xxx.xxx | x represents the host ID bits. |
|0.0.0.xxx | |
+----------------+-------------------------------------------------+
|255.255.255.255 | Limited Broadcast address. Datagram with this |
| | address will be received and processed by all |
| | the hosts in the local network. This datagram |
| | is not forwarded to other networks by routers. |
+----------------+-------------------------------------------------+
|xxx.255.255.255 | Directed broadcast address. The datagram with |
|xxx.xxx.255.255 | this IP address is received by all the hosts in |
|xxx.xxx.xxx.255 | the specified network. The x represents the |
| | network ID bits. |
+----------------+-----------------------------------------------
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